DogWalker Sep 24, 2013 @ 11:50pm
Suggestion to improve strategic elements of game
When I play this game I can not help but think how better it would be if you could pick up and move the cards on the screen and change their order as they cycle to the right. In this fashion you could grab card about to drop off the screen and move it to the left. This would allow for a building of combinations while still keeping the gameplay fast paced.

I understand the desire to weigh the impending loss of a card against its AP cost, but too often you do not have a proper use for that card. By allowing us to move cards you would still have to balance the risk but it adds in an additional element of saving AP for combos and the loss of time building the combination. You could simply have a card hold mechanic, but I figure moving the cards adds time as another sacrifice the person building the combo must make and bigger combos would be harder to maintain.

Still wish this game was more inline with the robot building in original "The Bureau of Steam Engineering" but I am still having a blast. The artwork is awesome.
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Shadow Sep 25, 2013 @ 8:40am 
Cards running off is part of the challenge, and a factor you've to include in your decision-making. and particularly when you're building a deck. If you could hold the cards you want for free, that whole aspect would be lost.

If moving/holding the card cost 1 AP, though... maaaybe you'd have something interesting.
jbawallace Dec 18, 2013 @ 12:16am 
I rather like the idea of being able to move a card at the cost of AP. Might be a neat feature for a DLC!
[ZI] krispykrem  [developer] Dec 18, 2013 @ 9:58am 
This is a really cool idea, and doesn't have the problems that holding or discarding have. Totally in the spirit of the game! I'll investigate this further. Thanks!
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