use_of_weapons Sep 18, 2013 @ 10:53pm
Warning: this is an RTS
I bought this without hesitation because it's from Zachtronics. My mistake. It may have "turns", but you can't pause the game. Why? Because F you, that's why.

I loved Spacechem to pieces, but this is a disappointment. If you read this Zach, consider the $15 a tip for Spacechem, not a sale for this game. Let us know if your next game will have a "pause" button or a "next turn" button.
Showing 1-15 of 90 comments
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Pheace Sep 18, 2013 @ 11:08pm 
The sales page clearly says 'fast paced'. Were you honestly expecting a fast paced pausable turn based game? Did you not look at video footage of the game before getting it?
Last edited by Pheace; Sep 18, 2013 @ 11:15pm
Philopian Sep 18, 2013 @ 11:11pm 
Have to agree with the above poster, why wouldn't you check it out a bit first? Sorry you ended up with something you didn't want, just spend two minutes watching a trailer next time though. Doesn't matter who the dev is, not all their games will (usually) be to someone's liking.
Niksem Sep 18, 2013 @ 11:46pm 
Thanks for the warning. Out of my wishlist.
admonish Sep 19, 2013 @ 6:13am 
That's why a demo would've helped me make up my mind about this one.
Cutlass Jack Sep 19, 2013 @ 6:39am 
Since it seems to be a card based game, I would have expected each side taking turns to play their cards. And I saw nothing in the video on the store page to make me think otherwise.

So thanks for the heads up. I'm still interested in the game, but I'd love to see a demo first.
Last edited by Cutlass Jack; Sep 19, 2013 @ 6:44am
dragonmale Sep 19, 2013 @ 7:09am 
let them have a trial, since IT IS an exotic mechanics.
SpatterCat Sep 19, 2013 @ 7:15am 
Loving it for the quick play. LOVING it.
DogWalker Sep 19, 2013 @ 3:39pm 
I love Zach. When I first heard that he was going civil war with steam powered robots I was REALLY hoping for a deeper version of his robot design game "The Bureau of Steam Engineering".

I am a little concerned with DLC and the two announce expansions, I hope they are properly priced for the amount of content they provide.

Not sure if Ironclad Tactics is my thing yet, but will buy the game simply because of the enjoyment his past titles have given me.

Last edited by DogWalker; Sep 20, 2013 @ 10:07am
Darrett Sep 19, 2013 @ 4:32pm 
I'd assumed it was turn based since it had a card mechanic. I'll keep an eye on it, but it's off the wishlist.
Shagatron Sep 19, 2013 @ 5:33pm 
Originally posted by Pheace:
The sales page clearly says 'fast paced'. Were you honestly expecting a fast paced pausable turn based game? Did you not look at video footage of the game before getting it?
To be fair, a lot of turn-based games bill themselves as fast paced. I think they use that phrase about 20 times on the store page for Skulls of the Shogun. On that note, this is why the forums are great! I check them before every purchase just to see what's up!
mauvebutterfly Sep 19, 2013 @ 5:40pm 
I know that NorthernLion and TotalBiscuit did demos on their youtube channels. You can check those out for gameplay footage.
Tehzim Sep 19, 2013 @ 5:46pm 
Thanks for the heads up, I'll have to think about this one. I too thought it would be more like other Tactics games like Advance Wars or FFT.
Combat Chuck Sep 19, 2013 @ 5:58pm 
Add another person who is disappointed that turn based isn't an option. Saying it's "Card Based" kind of implies as much.
use_of_weapons Sep 19, 2013 @ 6:12pm 
@Shagatron: another reason forums are great is that eventually other people make your points for you. Thanks. The last "fast-paced" card game I played was Slap-Jack. I didn't enjoy it.

Zachtronics has a history of elaborate and complicated thinking games. Spacechem was eventually Turing-complete! This is just too big a departure from what made them who they are.
Black Hammer Sep 19, 2013 @ 7:48pm 
Originally posted by use_of_weapons:
Zachtronics has a history of elaborate and complicated thinking games. Spacechem was eventually Turing-complete! This is just too big a departure from what made them who they are.

I personally prefer a game that rewards a good move now over the optimal move after ten minutes of thinking. Especially when it comes to multiplayer; I find many online CCGs to be unbearably slow due to the pace at which people play. There is a place for the play-by-mail style of game, where people are free to spend hours agonizing over every move, and there is a place for the other kind, where quicking thinking is more important than meticulous analysis.
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