MrSkinny Sep 18, 2013 @ 12:34pm
Unskippable cutscenes...
...there's only one thing worse than not being able to ESC out of a cutscene altogether: Making you actively click through every comic book panel to get it to finish. AND you can't even insta-click through, you have to sit through an arbitrary 3-second delay per panel as it slow-fades in the image and dialog.

Might be a pet peeve that doesn't bother many folks, but God, I hate it!! :D
Showing 1-13 of 13 comments
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NisseDood Sep 18, 2013 @ 12:40pm 
First time its fine with unskippable citscenes. But after seing them once they should be skippable. Especially hate this in rpgs with a long cutscene before a hard boss.
Rufus Sep 18, 2013 @ 2:16pm 
Do you have to go through them again if you lose and need to retry the level, or does it put you at the beginning of the level after the cut-scene?
Pheace [MCT] Sep 18, 2013 @ 2:19pm 
Originally posted by Rufus:
Do you have to go through them again if you lose and need to retry the level, or does it put you at the beginning of the level after the cut-scene?

After the Cutscene
Rufus Sep 18, 2013 @ 2:33pm 
So what's the problem?
robovski Sep 18, 2013 @ 2:47pm 
Why would you not want to see the story at least once? It's skippable on later attempts.
PH4T3 <*.*> Sep 18, 2013 @ 4:03pm 
Story? Psh.. ACTION!

But seems to me they put effort into it, so I would want to read them, but that is just me. Meh, I might give it a try, looks different enough to perhaps fill my varied pallete of game tastes.
Xicsess Sep 18, 2013 @ 8:02pm 
I do think games where the developers refuse to let you skip cutscenes are incredibly annoying. They put the work in, you purchased it... *shrugs*
[KRAKEN]wesruv Sep 22, 2013 @ 7:15pm 
The story is abysmal and the ending is a terrible piece of trash. I really like this game, but the story is amateur and needs to be skippable.

ESPECIALLY THE ENDING - are the writers in high school? Do they enjoy j pop? Bad 80s movies about high school? Ridiculously bad.

Don't be ♥♥♥♥♥, let the people that don't like your (bad) story skip it.
Shadowmarth Sep 22, 2013 @ 10:07pm 
Agreed Kraken. The story is bad. I love this game. But the story is real bad. After Spacechem I expected a little better. It just leaves no room for exposition whatsoever. The art's great, the style is great, it just needed MORE. It makes absolutely no attempt to explore what the hell is actually going on, explore the setting hardly at all, or even keep telling you who you're actually fighting. I still thought we were fighting the south the whole game, but at the end it turns out you haven't been for half the game. I get the feeling they didn't want to put any story into it except the comic panel stuff, but then they didn't have enough story to even tell you what the hell is going on...

And then the ending! Dumb. I won't go into it because spoilers. But dumb.
Shadow Sep 23, 2013 @ 9:49am 
Making cutscenes largely unskippable the first time is a design choice I can respect. There's a story and they want to tell it, regardless of what people might think of its quality. Nothing wrong with that.
MrSkinny Sep 26, 2013 @ 9:07am 
"Making cutscenes largely unskippable the first time is a design choice I can respect. There's a story and they want to tell it, regardless of what people might think of its quality. Nothing wrong with that."

Some games are an intertwined marriage of storytelling and mechanics where the experience is lessened if you randomly remove either (e.g. Mass Effect, Uncharted...), and they STILL shouldn't prevent you from skipping. And Ironclad isn't one of them. :)

This feels more like sitting down to play a card game like Android Netrunner/MtG but you are making me sit through a minute of narrated story every round.
Martijn Sep 26, 2013 @ 1:51pm 
Originally posted by Shadow:
Making cutscenes largely unskippable the first time is a design choice I can respect. There's a story and they want to tell it, regardless of what people might think of its quality. Nothing wrong with that.

Except when someone lost their save file, starts over and is forced to watch the cutscenes.
Andrew Ryan Jun 26 @ 9:43pm 
Originally posted by Martijn:
Originally posted by Shadow:
Making cutscenes largely unskippable the first time is a design choice I can respect. There's a story and they want to tell it, regardless of what people might think of its quality. Nothing wrong with that.

Except when someone lost their save file, starts over and is forced to watch the cutscenes.

This. I kind of like going back with a wiped file, and starting fresh through the unlocks again. But the story - which was OKAY the first time through - seems awful now, because I'm forced to watch it again. Especially at the start where the first few missions take only a minute each.
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