CromWP Mar 7 @ 2:55am
Baldwin Logging Camp- - Deck Help needed
As title says, I can't seem to be able to win that mission... Any input would be appreciated. Thank you.
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Hoshi Mar 7 @ 4:02am 
For just finishing the mission I suggest a fairly simple deck. I used this deck with good success:
4x Overpressuried Hulk
3x Mining Drill
3x Shotgun Mercenary
4x Maneuver
4x Field Repair
2x Load at will

The exact choice of infantry and clad is not set in stone. I would for example very much consider the Veteran Rifleman because it survives an Artillery Barrage. The above deck just has the advantage of being merc only.
Good use of repair is key here. If two mining drill armed clads go up against each other a single repair will mean that one side comes out alive. But after that you need 2 more repairs to go even with a second one and 3 more to win, so don't waste them if they don't actually change the outcome.
CromWP Mar 7 @ 9:54am 
That worked, great thank you :)
CromWP Mar 7 @ 1:28pm 
Completing the story challenge without using Ironclads weapons is a little tougher lol :) still trying.
Hoshi Mar 7 @ 4:24pm 
Yeah that one is not easy. I don't remember (and can't check without replaying the whole game) but do the Wood Chirper you get on that level count as a weapon for that achivement?
Because if it doesn't it's fairly easy as he is almost exclusivly using close combat weapons (sometime he uses the flamer but it's very seldom). So just 2 well placed clads with Wood Chirpers can shut him down completely. Then just fill up with what ever infantry you want.

Otherwise here is a infantry only deck that I just tested that works fine (it acutally won faster than my clad based deck :-))
3x Musket Mercenary
3x Shotgun Mercenary
3x Fox Runner
2x Lumberjack
1x Sharpshooter
4x Maneuver
4x Load at Will

Note that the Lumberjack is a last line of defence unit, deploy it right in front of a clad that is about to exit on your side and play Load at Will on it. Instant 6 damage kills any clad.
Last edited by Hoshi; Mar 7 @ 4:41pm
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