Galactic Civilizations III

Galactic Civilizations III

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Tzyder Aug 15, 2014 @ 1:44pm
Fix the missing Code in Galciv 2 first
Galciv 2 in its current "ultimate addition" does not include AI code for the features which came with the last xpac of the game. Its a totally incomplete product that requires the purchaser to use 3rd party made mods to function properly.
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Showing 1-15 of 142 comments
Yarlen  [developer] Aug 15, 2014 @ 2:18pm 
What are you referring to specifically? The game is fully functional and playable.
Tzyder Aug 15, 2014 @ 6:20pm 
TotA gave races unique tech trees. However the AI was not updated to compensate for this and many races are incapable of researching appropriately, building properly etc etc. Many bandaid fixes have been attempted by the community and Stardock is well aware of this problem and has chosen to ignore it.
Last edited by Tzyder; Aug 15, 2014 @ 6:22pm
Marvin Aug 30, 2014 @ 9:27am 
To be more specific, the AI doesn't research certain techs because either the tech isn't defined properly in GC2's unique tech tres (so, wrong category for example) or the definition isn't inherited or inferred properly (so, no category at all, the game just picks Aquatic Terraforming, I think).

To be honest, having looked at this for some years now on and off, I can't think why it is that someone at Stardock can't sit down and do what us modders have done in our spare time. They don't even need to go through all the ridiculous trial and improvement phase, they can read the forums, take notes on what worked and didn't work, and have a serviceable data patch going in no time at all.

As for fixing the AI, well that's been presented as a problematic challenge by Brad Wardell and ultimately consigned to the Shelf of Doom for various technical reasons, like having to migrate the code base of GC2 to an entirely new version of Visual Studio.

I think the flaw there is that well, no game is going to be perfect, but if there is something that can be done to make it better, isn't it better to at least try than give up because it's too hard? The difficulty of the task never stopped the community from trying and tinkering with the files until they got (close to) the result they wanted.
॑܃Darca Aug 30, 2014 @ 2:00pm 
youre right marvin, there shouldve been a patch.
zydor/tzyder we all know youre not one for properly explaining youre self the first time but you actually made sense this time. good job.
Marvin Aug 30, 2014 @ 3:20pm 
Also, from a purely fiscal point of view, fixing GC2 up to be the best that it can be (for now) means that players who try it out might go on and buy GC3 if they feel the next in the trilogy will present a similar challenge.

Before I started the Space Weapons Fix mod, I had played enough unmodded games to realise that I could metagame and research a particular weapon type to win against an AI which didn't fight back or try to prevent me from ascending... or research a different weapon type and have battles against opponents that still weren't combat-ready. I wasn't thrilled with those choices.
Marvin Sep 21, 2014 @ 9:13am 
Still awaiting a response here.
PegasusJF Sep 21, 2014 @ 12:12pm 
which races in particular are having issues?
Lithari Sep 21, 2014 @ 9:20pm 
well, you could technically fix the xml files yourself, it just takes abit of self-teaching :-)
Captiva Sep 22, 2014 @ 8:36am 
I think mostly evil races have the issue (tech and not expanding). Also there is a issue with dread lords returing that causes the game to crash... So thats a bummer too considering they were a big part of the story.

I too wondered why Stardock did not fix these issues but the game was solid enough to make up for it for the most part.

I still bought the ultimate edition Gal civ 3 though if that show the faith I have that they will deliver fully this time. Would still like to see a fix for these issues in gal civ 2 though.
Last edited by Captiva; Sep 22, 2014 @ 8:37am
Tzyder Sep 22, 2014 @ 10:11am 
Originally posted by Jamie:
well, you could technically fix the xml files yourself, it just takes abit of self-teaching :-)
If someone sold you a car that had a part missing and told you to fix it yourself how would you feel? Would you buy another car from them ?
Ryat Sep 22, 2014 @ 11:27am 
Especially when you have tried to fix it. Marvin has made a mod that fixes most of the issues but the ones he can't are hardcoded issues.
॑܃Darca Sep 22, 2014 @ 9:19pm 
that just shows how easy it was.
Ryat Sep 23, 2014 @ 6:54am 
Originally posted by DARCA1213:
that just shows how easy it was.
Um, hardcode means you have to access to the base code to fix the issue. Something they don't give to modders. So while Marvin was able to fix some, he could not fix all and some of his fixes are more work arounds then actual fixes.
॑܃Darca Sep 23, 2014 @ 1:52pm 
I KNOW!!! :P
I mean alot of the issues were fixable by simple modding, so it would have been childs plays for a dev with access to the hard code they are already familiar with.
TheBot Sep 24, 2014 @ 6:10am 
Originally posted by Tzyder:
Originally posted by Jamie:
well, you could technically fix the xml files yourself, it just takes abit of self-teaching :-)
If someone sold you a car that had a part missing and told you to fix it yourself how would you feel? Would you buy another car from them ?
You may have to, the first car is missing a part!
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Date Posted: Aug 15, 2014 @ 1:44pm
Posts: 142