Publisert: 24. november
Age of Wonders III is a 4x stratergy game that is a product of passion. One can really tell that the developer has put a lot of effort into putting attention to the details of the game ; The graphics, the effects, some of the perks and much more.
Overall, a very large bag of good ideas, one could say! But there is, however, a rather large glaring issue with Ager of Wonders III.
It's that, for being a 4x game, it's incredibly shallow. And i don't mean to say that to insult the game in any way - But the game is really, really combat-centric and the structures of what is effective (rushing higher Tier units and favoring to find certain Dwellings that provide this possibility (Dragons, for instance)) - Makes this game rather lackluster.
The diplomacy system is not that impressive at all, it's very basic - it merely moves in steps of shades, with no real sense of consequence to them other then obvious ones - dwellings attacking you if you tresspass etc.
The tech tree is pretty standard, nothing too exciting, nor is it too impressive - A lot of other games do a lot more complexity on this front and offers a lot more powerful ideas on the whole. While not bad, AoW III's tech trees leave much to be desired - as it really only feels like you prioritize some certain spells and then go for higher tier units in your tech. Which is very, very straightforward and shallow, as far as a 4x game goes.
There is a very underwhelming item crafting system in the game - While the idea is good at heart, and amazing if expanded upon - it's incredibly limited. It becomes a rather standard routine of churning out certain items to provide certain slot bonuses (as only some slots give certain bonuses, as far as crafting goes), which makes it feel dull and repetetive.
What about the gameplay then? Well, the majority of the game, is combat. It's like Heroes 3 of Might and Magic, except with a lot more combat rules and more intrecacies to combat. And the combat is fine, with some rules such as attacks of oppurtounity, flanking and what not.
But even this, gets to be rather routine and flawed - leaving not much strategum to be thought out. As really, it will take a very overwhelming force to force you to actually try and fight tactically to the point of thinking about positioning and sustaining your units. Which, frankly, dulls off after a while - because you do combat almost all the time.
Hero customization regarding skills is rather generic and the skill up system is very basic. It is not incredible, but it's not bad either. It follows a point system, where of you put points into stats that will enhance your hero - and sometimes, traits. Which leaves it to be very generic and lackluster - In the long run.
All in all, if i had to sum up Age of Wonders III, i would say that i can recommend it at a discount - Or if you feel you can afford it, just to have an experience. The game is definitly not bad per say, and is quite a blast in the beginning!
But overall, the game really, really lacks longevity and the flawed ideas of it's design become very apparent after a while, making the game feel very shallow and lackluster, compared to other 4x games.