Közzétéve: február 25.
Big long-time fan here of the Age of Wonder series. Still have them all.
AOW1: awesome. runs on my old laptop so when I travel, nice to pull-up and play, map-editor rocked.
AOW2: worst of the series, story stucked, mechanics sucked, bugs, glitches, clunky, weak, lame.
AOW: Shadow Magic: Best of the series, stand-alone expansion, basically, super-fixed all the problems with AOW2s very well and a total classic. Map Editor rocks the house.
AOW3. The New One. With other series pushing ahead with the fantasy/4x-style games, it made sense for Triumph to go back and make a sequel. Immedicate CON: total lack of story, not cutscenes, totally DOA in this department but the gameplay itself more than makes up for this. It's more going towards a "Civilization" 4X style of gameplay, like AOW:SM introduced to the series. NO PROBLEM WITH THAT!!!!
Sadly gone are the "Wizard Towers" and the treasure trove of spells to troll any invaders into your domain.
Gladly gone are roaming independent/allied units that take over parts of your domain without any resistence.
Gladly gone are the over-powered doman spells that royally pwn any army that accidently enters your demain under peaceful circumstances.
Like the prior games, they push the graphics envelope a bit. However, this game does so most unfairly. Let me explain: This game runs like crap on newer systems even. It turns my CPU into a hamster wheel with Hamster-Cyborg 3000 running on it. What the hell. No time to optimize? The graphics are NOT EVEN THAT GREAT, they look about 5 years behind the times AT LEAST and this crap can chug at times. Solution: turn everything down, still looks okay, but so very disappointing. Lazy programming? Who knows.
Gameplay, if you liked AOW:SM, the the exception of the loss of wizard towers and a few minor things, you will feel right at home. Improved style of tactical combat mode looks great, it is nice. I hated AOW2 and AOW:SM removed all the blood/minute gore of AOW1. Same crap here, it's homogenized for you and your 5 kids in your nuclear family. I suppose that was to appeal to the kids who like The Hobbit and LOTR because there are art decision that seemed inspired by those movies, in my opinion. A bit too much in fact.
On that note, it seems about half of the races in the prior AOW:SM are totally gone.
No more nomads, or Archons (they are Undead now) but the "Undead" race is fully gone, so are the Shadow and those other guys that like the Shadows guys, no Dark Elves or offshoots, it all feels rather sucky now.
I KNOW, probably because at some point they plan to go the DLC route and play those stupid tricks/games with their fanbase. Time will tell, eh? Whether that's the case or not: BRING BACK THE OTHER FAAUKKING RACES PLZ!
So overall, it feels like a graphically amplied, but stripped down version of AOW:SM. It makes improvements, here, there, and overall I recommend it. It is a trusted, trial'd, true fantasy strategy game, with 4X elements because you can build new cities and grow them CIV-style. My complaints are not that big in the grand scheme of this game. I wish there was more options, more choices, and the engine was optimized which I think is far given the aging graphics. There is more to like than to not like, and to list what I like would make this 2 pages more.
Last note, it's a "complicated" game like CIV 4, so don't expect detailed diplomacy AT ALL or too much detail in anything. It is rather simple on many levels but can be very rewarding and dynamic in its own right.