I played the game multiple times now and I really enjoyed it but I have some questions and ideas for the gameplay so I wanted to know if those are possible or not. Since I noticed that the developers are reading this forum I thought I'll give it a shot.
I think the biggest "problem" I have with the game is its linearity besides all the possible choices. The game gives off the feeling that only 1-3 endings are good endings and all the others are connected with some kind of fail. If you for example wish to have the ending "War, All Humans dead" you have to fail intentionally to get it. I think it would be a nice idea that the player can choose what kind of goals he wants to achieve directly after ascending to elder and that the adventures would depend on this initial decision so that you can use your skills to convince your fellow monsters that humans are a threat and you don't have to take the obviously "wrong" answer. I think it would be possible without too much programming but probably a lot of rewriting of the existing adventures just to match this alternative perspective.
Another idea I like is that after you choose to flee from the village you can play a part about your adventures in the wilderness and how you maybe find other monsters create a new village and then decide to stay isolated or to go back to your old village. That would certainly need a lot of writing but it would also give a greater feeling of real choices.
Furthermore the game sometimes seems to be pretty static. You have so many wonderful drawn backgrounds and you can't see most of them because you always have text in there. I think the gameplay would be more "organic" if you could move around a bit after you leave the brood cave and the adventures and politicks are splitted to the places where they actually are instead of cramping everything together in one or two spaces to click. So you go around and look where you can do something and enjoy the background graphics. You could also go to your home and maybe decorate it with the human artifacts you got during your adventures.
Lastly just some minor ideas: Is there a way to make a gallery where you can watch for instance the monsters you already evolved to or the human artifacts you collected and maybe for achievement hunters like me something like a "You collected all artifacts" achievement or a "You evolved in 5 different monsters" achievement?
Like I said I don't know about the problems with programming but I think it would need a lot of effort in writing but since you said the game will evolve and mature with time maybe those idead will get some attention.
PS: If you have trouble understanding my english, just ask. I'll try to explain it again.
Viimeisin muokkaaja on Adelion
5. huhti 4.30