Monster Loves You!

Monster Loves You!

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Adelion 5. apr. 2013 kl. 2:54
Gameplay-Ideas
I played the game multiple times now and I really enjoyed it but I have some questions and ideas for the gameplay so I wanted to know if those are possible or not. Since I noticed that the developers are reading this forum I thought I'll give it a shot.

I think the biggest "problem" I have with the game is its linearity besides all the possible choices. The game gives off the feeling that only 1-3 endings are good endings and all the others are connected with some kind of fail. If you for example wish to have the ending "War, All Humans dead" you have to fail intentionally to get it. I think it would be a nice idea that the player can choose what kind of goals he wants to achieve directly after ascending to elder and that the adventures would depend on this initial decision so that you can use your skills to convince your fellow monsters that humans are a threat and you don't have to take the obviously "wrong" answer. I think it would be possible without too much programming but probably a lot of rewriting of the existing adventures just to match this alternative perspective.

Another idea I like is that after you choose to flee from the village you can play a part about your adventures in the wilderness and how you maybe find other monsters create a new village and then decide to stay isolated or to go back to your old village. That would certainly need a lot of writing but it would also give a greater feeling of real choices.

Furthermore the game sometimes seems to be pretty static. You have so many wonderful drawn backgrounds and you can't see most of them because you always have text in there. I think the gameplay would be more "organic" if you could move around a bit after you leave the brood cave and the adventures and politicks are splitted to the places where they actually are instead of cramping everything together in one or two spaces to click. So you go around and look where you can do something and enjoy the background graphics. You could also go to your home and maybe decorate it with the human artifacts you got during your adventures.

Lastly just some minor ideas: Is there a way to make a gallery where you can watch for instance the monsters you already evolved to or the human artifacts you collected and maybe for achievement hunters like me something like a "You collected all artifacts" achievement or a "You evolved in 5 different monsters" achievement?

Like I said I don't know about the problems with programming but I think it would need a lot of effort in writing but since you said the game will evolve and mature with time maybe those idead will get some attention.

- Adelion

PS: If you have trouble understanding my english, just ask. I'll try to explain it again.


Sidst redigeret af Adelion; 5. apr. 2013 kl. 4:30
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Deathwurm102 5. apr. 2013 kl. 9:05 
Personally, I'd love to see more "Adventures" added. I'm not sure if there are already plans for this, but after a couple of playthroughs I'm at the point where I know what I'm going to do when I go into any given scenario.

I've really enjoyed the couple of times I've played through...I actually bought the game because it looked like it might be fun to play along with my niece (she's close to 2 1/2) and I didn't expect to have as much fun with it by myself as I am!

@Adelion: I'm not sure what your Primary language is, but your English is quite good!
Dejobaan  [udvikler] 5. apr. 2013 kl. 11:15 
This is good. I am pointing Big Dan to this thread; thanks. :D
Nether112 5. apr. 2013 kl. 23:35 
This, is great.
Adelion 18. apr. 2013 kl. 0:55 
Another question in the context of the amount of writing for more choices: Would it be interesting for you to use the help of the community? For instance you set out a general scenario (like adventures after you leave the village), give out a small price and set up an E-Mail-Adress. And then everyone interested could send his own ideas for adventure there for 3 months. After that time your writer could choose the best adventures, adapt them to the gamestyle and incorperate them into the game.
Or it would give him some inspiration if needed. I'm just not sure if such action wouldn't be more work to do for you then it would be beneficial. I hope it is clear what I meant.
Dejobaan  [udvikler] 18. apr. 2013 kl. 6:32 
Well, heck -- if you like, why not post ideas to a thread? I'd love to hear what you're pondering!
Adelion 22. apr. 2013 kl. 15:08 
Well finally answering. Am not to sure how I shall answer this. The main reason why I said to send them to an E-Mail adress instead of posting in a thread was so that other players could not see it before hand and would be so more surprised in-game. For an own adventure/choice I am not too sure if my writing would be good enough.
I only have more vague ideas for a possible additional route (see my first post about leaving the village) which I could post here if it is appreciated. I would also like to say for everyone else reading this thread feel free to post your idead and/or adventures if you have some. Even if its just for the fun of tossing something in.
Deathwurm102 30. apr. 2013 kl. 20:27 
So...playing again after a short break & I was thinking that one great place to add some variety would be in the Caves with the Ghosts.
Right now, we always know that there will be ghosts and while there's some variety, this would be an excellent place to mix things up a bit...maybe adding a couple of different encounters like a group of Human Adventurers searching the cave for treasure (or Artifacts) or a large group of rats...those types of things.
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