Kcinic Mar 19, 2013 @ 8:20pm
Returning to the Vat
So... the acheivement you get for it says you're "paying it forward" and "future generations will be improved" but apparently not. Is this a bug? Or does the flavor text just flat out lie to you. T_T
Showing 1-15 of 18 comments
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Dejobaan  [developer] Mar 19, 2013 @ 9:09pm 
Yanno, when we did this, the thought was that would just be part of the story, rather than a game mechanics thing. But what you say about it changing what future monsters start with makes sense, too. What does everyone think?
jumpropeman Mar 19, 2013 @ 9:14pm 
I thought it meant I would at least start with a small stat boost next time I played. Maybe dissolving could influence your stat growth or possibly even the adventures you get offered at each developmental stage?
Reverend Fritz Mar 19, 2013 @ 9:54pm 
Same, I thought any monster made after would have +1 in that stat. or something along those lines
Kcinic Mar 19, 2013 @ 9:58pm 
Wow only a +1? I was thinking like +15 or so but I might be crazy. It isn't a huge deal, it just really entertains me when flavor text / background info matches up with gameplay.
aegwenn Mar 19, 2013 @ 11:37pm 
For some reason when I got to that point, I thought it was a really clever tie-in to the thoughts/actions dichotomy and choice in dreams, in which what you're really choosing is what sort of monster dissolved before your newest monster was born. That said, I like this idea of paying it forward via your previous monsters' actions a whole lot and wouldn't be at all displeased to see it implemented.
Vari Mar 20, 2013 @ 2:15am 
Honestly I thought it would provide a small stat boost too; some sort of reward for continuing to explore all the options, or maybe just a little hint of the past. Something like that, particularly if you keep replaying to try and discover everything.
Happy Dead Guy Mar 20, 2013 @ 5:41am 
I thought this was what would happen also. So that all the lives of the mosters would be linked. Kind of bummed this is not the case.
ptor Mar 20, 2013 @ 6:12am 
Yup, same here, thought it would affect future gameplays (a la NewGame+)
M_Roberts82 Mar 21, 2013 @ 3:57pm 
I thought it was just interesting fluff text for the ending but after reading the thoughts here I also like the idea of it giving some sort of boost to the stats of your next monster
DuckiDeva Mar 22, 2013 @ 9:26pm 
I too thought it added some sort of something to the next monster created, but I wasn't super bummed when it didn't.
Razzmatazz Jun 13, 2013 @ 5:25pm 
I was pretty disappointed when I saw that it didn't affect my following playthroughs!
Solo Solitaire Jun 13, 2013 @ 5:36pm 
Definitely should effect future generations. Would also add more replayability as we try to build a "super vat."
punk1n Jun 14, 2013 @ 1:40am 
So it doesn't give anything?
nevik92 Jun 14, 2013 @ 5:12am 
Well, a stat boost would only make sense if you create a new monster after you dissolved (in the same timeline). But when you create a new monster you start kind of in another timeline, nothing you did earlier affects your new playthrough. All monsters that have already died (or grow at least out auf the childhood) are young again because the event of creating a new monster happens in another timeline. In my opinion creating a new monster with stat boost makes sense if there are lot of other events and monsters which weren't there before.
Phoenix8387 Jun 14, 2013 @ 12:08pm 
I too was expecting some kind of small boost for my next monster. I'd actually prefer that is was % based rather than a flat rate. Say 10% for example, getting Dissolve into Honesty with a 100 Honesty monster gives a 10 Honesty boost at the start. However, getting the same ending with a 50 Honesty only would give a 5 Honesty boost.
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