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Giving a thumbs down to LP3 feels painful. It's got a lot of heart. The animations, the graphics, the voice acting, it's all wonderfully cinematic, and it's a loose sci-fi blue collar theme, with space contractors in a space wasteland planet trying to do science in the face of aliens everywhere. Your dude is a bearded contractor who gets messages from his wife and country music plays in his giant robot. Gamers in general don't see much manual labor so it's always nice to see stories that focus on that sort of hard work. That said, thematically, it's a bit of an odd mix since your average mission is to "go fix X, okay, all done? Good, now get back to the robot and march back oh wait there's 400 aliens between you and your robot. And this isn't a problem at all." What was the want ad for this? Space engineer, must be able to perform QTE repairs while shooting 4000 aliens. Still, they want it to work so bad, they fill this story with real heart.
But for all the glitz and polish it's just not that much fun. You walk places and walk some more then get in a robot and walk places with slow robot clomping and FINALLY you get to dive roll and shoot aliens and that part is actually kinda fun in a low budget Red Faction Armageddon sense but then you get to walk back and talk some more and walk and walk and climb and it's all just such a waste of time and then they expect you to go back to earlier locations for some dumb sidequests and there's just no way, no how.
It's clear the man hours went into this game that should, by the book, have created a solid fun, but forgettable AAA game. But the talent somehow didn't make its way to the final product. And it's a shame because so much love went into this but it just was not enough.
I would have watched the movie of this.