this thread is all about increasing the game's performance and manually tweaking the game's settings
Disclaimer: I'm not 100% this is allowed so use at your own risk and don't come to me if they ban you for it or if it crashes the game.
in general if your having problems with performance
1. make sure your hardware at leasts meets the minimum hardware requirements for this game
OS:Windows Vista/Windows 7 (enhanced for 64-bit OS)
Processor:2.4 GHZ Quad Core or better
Memory:4 GB RAM
Graphics:Nvidia GTX 460/ATI Radeon HD 5850
Hard Drive:3 GB HD space
Sound:Windows Compatible Sound Card
Other Requirements:Broadband Internet connection
2. that all unnecessary applications and services are stopped (not running).
the last thing u want it scandisk or antivirus scan or defrag happening while u r trying to play this or any other game.
3. make sure you have windows and drivers fully updated
Infestation: Survivor Stories Manual Tweaks
A number of members with Nvidia cards have posted about the game performing poorly. Well here is something for you to try....
Disabling NVIDIA Physx GPU acceleration
if you have Nvidia video card and your getting poor framerate and have a half decent cpu open the Nvidia Control Panel, expand "3D Settings", then select "Set Physx configuration", set "Select a Physx processor" to "CPU" and press Apply button.
Just keep in mind that if you do the above it will affect performance for all games. So you don't want to change it permanently. If it helps then just create a profile for the game with the above tweak this way it does not effect other games.
Manually changing "C:\Program Files (x86)\Steam\steamapps\common\The War Z\local.ini"
Note the file does not normally exist, but you can create it and when the game runs it will use it.
/ / Disables the FPS limit completely so goes above 60 FPS
/ / Enables support for multicore CPUs (I have proof below)
/ / Half res particles Increase Decrease load but aliasing.
/ / Assuming this means it renders grass on a seperate pipeline.
/ / This could reduce bottlenecking pipeline but Increase memory load.
/ / Not sure what this does exactly. Shadow maps Improve graphic quality,
/ / This either Increases performance or quality, but I can not see a difference.
/ / Refers to shadow soft edges, this disabling Should Provide more fps.
/ / Enabling It Should Provide better quality.
/ / No idea if this is or Boolean variable, either way I see no difference.
/ / Someone with a faster computer should try.
/ / Increase Hardware shadows shadow quality with only slight performance hit.
/ / Draw distance - of what I do not know, Increasing this figure does not seem to alter anything.
/ / Meshes are vertices, edges and faces of objects in game.
/ / Again no way of knowing what "optimize" does (probably nothing).
/ / Meshes to have a lot of with the terrain in this game engine.
/ / Fast Approximate Anti Aliasing. This is the most common form of AA used these days.
/ / Makes light sources look more "realistic"
/ / Subjective, some people dislike the bloom effects.
/ / Enable / disable ambient occlusion.
/ / TO emulates the way light radiates or "bounces" off of surfaces
/ / It makes lighting more realistically apply to things in game
/ / Making Them look like they "fit" in to the scene better.
r_double_depth_ssao 1 / / Doubles the effect of the above
/ / Changes the quality - not sure how this effects it
/ / Slows down the grass movement to a more realistic level,
/ / Not sure what the original setting is but one is slow and 10 is fast.
/ / 1 seems to feel more realistic, but this is subjective.
/ / Adds SSAO to grass
/ / Anisotropy is the process of aligning / "unfuzzing" textures over distances
/ / Default is 1, maximum Could be 4 or 16. This Tends to really help with far
/ / Away textures in game with little performance loss.
/ / Increases the AA quality Which removes jaggy edges to models -
/ / Default is 1, but improvement seen in 3 will reduce FPS.
/ / Trys to disable vsync - this setting defaults to 1 in the
/ / GameSettings.ini file so not sure it works (I would hope so, I hate vsync).
/ / Renders shadows for particles, disabling this should improve framerate. (
/ / Particles refer to things such as explosion effects, smoke, etc.)
/ / No idea what the cw stands for, and my computer does not notice a difference.
/ / Optimizes SSAO, again not sure what it does exactly.
/ / Change field of view - LOCKED
/ / Bits per pixel. 16/24/32 are valid values. Not worth changing.
/ / Normals is a way to emulate details on surfaces such as bumps and dents.
/ / However, I cant tell if the blur Increases or decreases quality.
/ / Rendering at Road distances, may solve roads "disappearing", not sure of optimal value.
/ / Dynamic soft shadows, turning this off should improve performance.
/ / Unsure of the values ??for these, someone with a higher end computer please help.
/ / Shadow slices Should Decrease video memory usage of shadow maps.
/ / This should improve performance, not sure if there is any quality loss
/ / Increases accuracy of decal texture mapping, Thus making decals to apply
/ / Surfaces more accurately (instead of sticking out awkwardly).
/ / Enable to Increase quality, disable for performance.
/ / Culling Determines what is "visible" to the player ergo Should it be rendered yet or not.
/ / This should Enabling Increase Increase performance but may pop-in.
/ / Enable or disable shadows, I havent tested if its locked because I like shadows: (
/ / More realistic decals, disabling should improve performance.
/ / Blurs the game. This is the effect used same-When You are in inventory
/ / Or map screen. However the lowest value seems to be working and its still .1
/ / Very blury, plus going into inventory or map removes this effect.
/ / Does not seem to Affect performance.
/ / Force an aspect ratio. I have not tested the values ??but I imagine
/ / This will allow you to run a 4:3 resolution on a 16:9 monitor and
/ / Maintain a 16:9 aspect ratio by applying black bars.
/ / Have not tested these, but They seem self explanatory.
/ / Allows you to load another ini file.
/ / If you dont know why you would want to do this, this is not for you.
/ / Not entirely Certain, but It Should Increase performance.
/ / "Template" particles. Allows for a particle to be determined once and used many
/ / Times, Which may reduce the complexity of the particle field but Increase performance.
/ / Guessing this will Improve Performance, but will probably make movement
/ / Of multiple mobs look more static and less realistic.
/ / Transparent shadows, another portion of "soft shadows", disable for performance.
/ / Set distance to render transparent shadows at.
/ / Greater values ??would Improve quality over distance at cost of performance.
/ / Not sure if locked. Someone with high end pc please test.
/ / Not entirely sure, I imagine its similar to pipeline mitigation such as half res particles
/ / But I have a feeling this is more for debugging than for us to tweak.
/ / I would imagine this would enabling Increase Decrease memory usage but GPU load.
/ / Again, no idea what their "optimize" does. Probably nothing. High end testers please apply.
/ / Subsurface scattering. Increases lighting quality, performance decreases.
/ / Not sure if Boolean or amount of decals to render high end testers please apply.
/ / Likely linked to the DOF variable, but too high end for me to test. Someone please apply.
/ / Seems locked now, Which is unfortunate. I'd like to be able to make the chat screen a little more transparent.
/ / Level of detail for meshes. High end testers needed.
/ / Determins how far away the light source is applied to your visible area,
/ / But my computer cant handle much difference. High end testers apply.
/ / Terrain shadows of the hills you want to cast shadows from light sources and the sun?
/ / Likely Improves performance if disabled.
/ / Morphological AA is a newer type of AA, but the far the performance and quality goes both are subjective.
/ / However, if you have an AMD card, using this over FXAA Should result in better performance / quality.
/ / Alias ??shadows, another component of softshadows. Decreases performances, Increases quality.
/ / Depth of field, However my computer cant really test this.
/ / High end tweakers need apply.
/ / Works along with r_bloom To provide higher quality lighting. Decreases performance.
/ / Sun rays, self explanatory. Will Decrease performance but They sure are pretty ...
/ / Distortion effects, post processing part of the package. Disable for performance.
/ / Supposed limit of things it will surrender at once,
/ / However just like the render distance, I havent noticed any change.
/ / Someone please play with this and see if it will Increase tree quality.
/ / Could be useful, but I dont have enough allowance in my hardware to test.
/ / Shader model to use, Typically options are 1, 1.1, 2, and 3.
/ / This can Drastically Increase performance if it works, I will test it the priority.
/ / Crashes game.
/ / Update the shadows the sun moves. Kind of hard to notice what difference it makes,
/ / And I think the performance would be minor since Increase in game time is rather slow.
/ / Managed textures Increase ram usage. Depending on where your bottleneck is
/ / This may or may not help. Play with it.
/ / As I explained before, culling Determines what is visible to the
/ / Player and Therefore Should or should not be rendered
/ / (This is not an exact description of what it does but its the best way I can describe it to you).
/ / This one is a bit of a cointoss, it may or may not Improve Performance. Play with it.
// Custom resolution for the internal render.
// Differs from current UI resolution, so text remains readable while passe game much less taxing.
// Very powerful.
configuration for Low End Computers
How To Unlock Your Fps (go Above 60)
additional configuration settings
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