Showing 1-15 of 24 comments
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Kitty Boots Mar 1, 2013 @ 6:57pm 
oh I can't wait...

;)

this is going to be entertaining.
James Mar 1, 2013 @ 7:02pm 
they seem to be adding a lot of random stuff to a game that's development was proven to be abandoned a few months ago...
ChiGoku Mar 1, 2013 @ 7:06pm 
Oh.. skills.. didn't they promise that back in december.. they love trolling their fan base
jpate81 Mar 1, 2013 @ 7:08pm 
Originally posted by ChiGoku:
Oh.. skills.. didn't they promise that back in december.. they love trolling their fan base

Does it matter? I'm not paying a monthly sub. Patients is a virtue.
Vandrel Mar 1, 2013 @ 7:09pm 
they forgot to mention the 4th skill tree...... hacking, it wins every time
James Mar 1, 2013 @ 7:14pm 
Originally posted by Vandrel:
they forgot to mention the 4th skill tree...... hacking, it wins every time

That's pretty true in every online game though..
flypirat Mar 1, 2013 @ 7:42pm 
Skills in a "realistic" zombie survival "simulation"? Please not, doesn't fit at all.
James Mar 1, 2013 @ 7:46pm 
Originally posted by flypirat:
Skills in a "realistic" zombie survival "simulation"? Please not, doesn't fit at all.

Yeah... still not sure how I feel exactly... I DO like skill trees, in general, but I don't know how I feel about them in this sort of game... then again there isn't much depth to these sorts of games... so the machanics shakeup is at least interesting
NMihaiV Mar 1, 2013 @ 7:55pm 
"Mending wounds, coping with minimal food and water, stalking your prey, moving through the world - these are all things you've had much practice with, and the most skilled of survivors can move through zombies without ever being seen."
Guess that's why there is no wildlife in the game :D
M. Romans Mar 1, 2013 @ 11:03pm 
Since everything HP has put in the game has been a major fail, I can only imagine the problems they are going to have trying to implement skills. I am sure the hackers will have alot of fun with it though.
[GA]NuclearShadow Mar 1, 2013 @ 11:31pm 
I'm against the idea of such a skill set in a survival game to begin with. Actually let me clarify that. People should enter with certain skills. Obviously a police officer should handle a sidearm averagely better than a untrained civilian for example. But the acting of bashing zombies on the head and gaining exp and then spending that exp to somehow make your medical practices better simply does not make sense and has no place in a survival game.

I would not be opposed to doing a action for long enough to advance in skill either within reasonable limits. So for example a former EMT wouldn't be able to become rambo. While a police officer isn't going to be performing life saving surgery. So there should be little advancement in those fields but some possible advancement in what they specialize in.

Of course this game doesn't have such classes and naturally will be taking the lazy way out with a generic boring skill tree. Making this game even worse than it already is. Sometimes it's better to just not having certain features.
jpate81 Mar 1, 2013 @ 11:45pm 
Originally posted by GANuclearShadow:
I'm against the idea of such a skill set in a survival game to begin with. Actually let me clarify that. People should enter with certain skills. Obviously a police officer should handle a sidearm averagely better than a untrained civilian for example. But the acting of bashing zombies on the head and gaining exp and then spending that exp to somehow make your medical practices better simply does not make sense and has no place in a survival game.

I would not be opposed to doing a action for long enough to advance in skill either within reasonable limits. So for example a former EMT wouldn't be able to become rambo. While a police officer isn't going to be performing life saving surgery. So there should be little advancement in those fields but some possible advancement in what they specialize in.

Of course this game doesn't have such classes and naturally will be taking the lazy way out with a generic boring skill tree. Making this game even worse than it already is. Sometimes it's better to just not having certain features.

I persoanlly am glad there are no classes. I like specialization better.

I don't see how a skill tree will make the game even worse. But since you play the game you should know.
Inkubus Mar 2, 2013 @ 12:19am 
Originally posted by jpate81:
Originally posted by GANuclearShadow:
I'm against the idea of such a skill set in a survival game to begin with. Actually let me clarify that. People should enter with certain skills. Obviously a police officer should handle a sidearm averagely better than a untrained civilian for example. But the acting of bashing zombies on the head and gaining exp and then spending that exp to somehow make your medical practices better simply does not make sense and has no place in a survival game.

I would not be opposed to doing a action for long enough to advance in skill either within reasonable limits. So for example a former EMT wouldn't be able to become rambo. While a police officer isn't going to be performing life saving surgery. So there should be little advancement in those fields but some possible advancement in what they specialize in.

Of course this game doesn't have such classes and naturally will be taking the lazy way out with a generic boring skill tree. Making this game even worse than it already is. Sometimes it's better to just not having certain features.

I persoanlly am glad there are no classes. I like specialization better.

I don't see how a skill tree will make the game even worse. But since you play the game you should know.

Oh I get it, cuz he doesn't play the game! zingggggg
CabaLJB Mar 2, 2013 @ 12:42am 
The dev diary is talking about like it´s been already implemented. Is that the fact or not. If it is in the game already how is it working? Do you notice a change or not?
Edit: @Inkubus: We told you times before, that people can own the game without steam.
Last edited by CabaLJB; Mar 2, 2013 @ 12:44am
[GA]NuclearShadow Mar 2, 2013 @ 12:50am 
Originally posted by jpate81:
Originally posted by GANuclearShadow:
I'm against the idea of such a skill set in a survival game to begin with. Actually let me clarify that. People should enter with certain skills. Obviously a police officer should handle a sidearm averagely better than a untrained civilian for example. But the acting of bashing zombies on the head and gaining exp and then spending that exp to somehow make your medical practices better simply does not make sense and has no place in a survival game.

I would not be opposed to doing a action for long enough to advance in skill either within reasonable limits. So for example a former EMT wouldn't be able to become rambo. While a police officer isn't going to be performing life saving surgery. So there should be little advancement in those fields but some possible advancement in what they specialize in.

Of course this game doesn't have such classes and naturally will be taking the lazy way out with a generic boring skill tree. Making this game even worse than it already is. Sometimes it's better to just not having certain features.

I persoanlly am glad there are no classes. I like specialization better.

I don't see how a skill tree will make the game even worse. But since you play the game you should know.

A survival game is suppose to make the task of surviving itself a challenge. By putting in what is basically a tech tree of skills goes against this. Let's say the game had a hunting mechanic which honestly it should as I don't think eating five year old chocolate bars is really a thing someone who intends to survive would do. It would not make snese to bash a zombie on the noggin to death with a flash light and somehow become a better hunter.

What this simply does is takes away from the survival aspect and rather turns it into a experience grinder. As for classes it would give more depth to the game as each character right now is simply a clone of each other. They have no background or set skills that they acquired in their life. Even with this skill tree this will result into eventually everyone once again becoming clones. A class system would stop this and at-least make a few branches and for people like yourself who do not prefer a set class there could always be the option of making a custom one.

Again this isn't to say that the previous EMT worker can't learn to become a better shot but rather that he won't be able to push his skill as far as a soldier. This would also create a much better in game system as players will want to team with others who have strengths where they are personally weak in. Instead of patheticly having PvE servers on a survival game and PvP servers that just rely on shoot on sight. Instead of that embarassing system players would be more likely to create realistic groups naturally. Then switch all characters to hardcore and get rid of safe zones/banking and War Z actually becomes a decent survival game.

As for you assuming that I have not played the game, you are wrong.
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Date Posted: Mar 1, 2013 @ 6:53pm
Posts: 24