Mr. Toad Apr 6, 2013 @ 5:33am
Most annoying game I've ever played in my life.
Jesus ♥♥♥♥ing christ who else hates this ♥♥♥♥? I don't want to have to wait one hour just to play my character, I want to play my character I do not want to have to wait forever just to play him I don't enjoy making a new character just to be spawn killed and I am not paying money to respawn, how stupid can this game get and what is wrong with the ♥♥♥♥ing developers, yes I can understand some people liking it but still an hour? That's TOO LONG.

Why does a hat, yes a hat take up your backpack weight up when it's on your head? Does the hat have a brick inside it or is the character so weak that he can't stand having a hat on his head? It's a cosmetic, it shouldn't affect the gameplay.

Another issue why can zombies see people through the wall and if you press sprint for a split second they automatically turn around and chase you, even behind walls too. Do zombies have xray vision?

Why are zombies able to clip through high objects and buildings like if they are climbing up an invisible staircase to kill you and how has that not been fixed? It's been in the ♥♥♥♥ing game forever or is it suppose to be like that?

Why isnt there a free female model that females can play if they want to play as a female, seriously why should they have to pay money to play their own gender, that's pretty unfair and pathetic.

Why should I have to wait one bloody hour to respawn when killed by a player? Lower the time to 5-10 minutes at least.

Also the melee system is terrible you can never know if you're hitting them in the head properly, you have to angle the weapon at a certain degrees to hit them instead of aiming at their heads.

Also shouldnt some weapons be able to penetrate through zombies?

Why do zombies respawn so quickly
This game is fun at times I'd admit but there is so many stupid issues that occur in this game, I do enjoy this game and before you idiots think I'm a Day Z fan, I've never played that game in my life and I don't think I ever will so shut the ♥♥♥♥ up with that ♥♥♥♥.
Last edited by Mr. Toad; Apr 6, 2013 @ 6:21am
Showing 1-15 of 15 comments
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ratatoep Apr 6, 2013 @ 7:26am 
This crappy game is pure amateurism.

Also War Z is basically a slot machine for losers. Everybody loses except of Sergey Titov.
ChiGoku Apr 6, 2013 @ 9:13am 
Ppl tried to warn everyone on the forums, but ppl still want to try out a ♥♥♥♥ game, cause they didn't believe us, and voila.. Seems like the worse this game is, the more ppl just HAVE to try it to see it themselves, say they will try it cause they want to, but then complain that they did...
Viziroth Huggles,the teddy bear Apr 6, 2013 @ 9:43am 
Hat's don't take up backpack weight... ever... Hats have a weight of 0. So that argument is invalid. Also, I feel like if you were just better at the game you wouldn't die so much. I have characters who have survived for over 12 hours without dying. If you have only 2 chars one should revive while you're playing on the other. Without the long respawn timer, there's much less of a penalty for death and people will play less cautiously. I feel the long death timer adds to the tension while playing. You wouldn't have the same fear of death without it.

Also, zombies don't have x-ray vision, THEY HAVE EARS! Notice how in the top right you have a vision AND an noise monitor? Someone sprinting in an abandoned city can be heard for blocks away in real life, be happy it's only a 1 and 1/2 building radius in game.

The zombie clipping complaint is legitamite, and it's been and is being worked on. It's difficult to fix clipping issues in a single player game of this size, let alone one online. Model positions have to be calculated on both server and rendered on client side. So even if/when they fix clipping completely, it'll still be an issue due to internet speeds and forcasting algorithems. The main problem they're running into now is that fixing the zombie clipping issue impedes player movement. A few patches ago, windows that could normally be jumped through were made unpassable and some curbs you now have to jump up. These issues arise because clipping is a matter of collision boxes and it's a very hard thing to get correct.

I don't have a problem with the melee system or there being no free character skin, but I also don't have an argument for these either. So I have nothing to add to these points.
Mr. Toad Apr 6, 2013 @ 10:18am 
Hats do take up backpack weight, it is valid and I am not lying, you're wrong which is a shame because I would of prefered that what you were saying was the truth.

http://cloud-2.steampowered.com/ugc/595874391620376550/8790AF2FF9BBB7EC9B76E84C44C52A01D82AA6F5/

I hardly play on pvp servers I hardly die from players unless I'm forced to play on a PVP server I play on PVE servers most of the time and I do survive for awhile 4 - 5 hours at least as long as there is no bugs so don't assume things please and that's the problem I prefer to play one character and stick to that character, I don't like using multiple characters as it's not my thing and I do know what the vision and noise monitor is.

How is walking up to a zombie behind them very quietly for them to suddenly turn around swirl around and run at you knowing your pressence was there make sense? Yeah you can say smell but that would honestly count as an excuse.

Sprinting for a split second should not make it so every single zombie knows where you are in a split second causing them all to run towards you. Seriously just tap it for a split second and suddenly you'll have lots of zombies coming at you

I've walked slowly through lots of buildings and nearly every single time I've done this a zombie somehow knows I'm in the building and runs into the building and goes for me, without me being in its vision, maybe I'm just very unlucky but this happens alot.

I certainlly hope they do fix these issues sometime because having a zombie somehow go through the building going up and up and coming through the floor and hitting you is no fun.
ChiGoku Apr 6, 2013 @ 10:19am 
"The zombie clipping complaint is legitamite, and it's been and is being worked on"

how do you know they are being worked on, not once have they mentioned they are, its been like that since january, its not that tough for the expert game designers they are suppose to have.. as per sergay, they got ppl that worked on COD, and Black Ops 2 even, thats just lazyness on their part, or they may not even know how to fix it...

When they added the new areas last month with zombies/barricades, they didn't even code properly and all the zombies would just got right through the barricades

"windows that could normally be jumped through were made unpassable and some curbs you now have to jump up. "

They did that because they don't know how to fix the glitch to go through roofs, so to prevent ppl from glitching through onto unreachable roofs, they limit how high you jump.. thats how HP fixes their bugs, they don't, they just limit something else..
Viziroth Huggles,the teddy bear Apr 6, 2013 @ 10:25am 
Tapping sprint for a split second is the equivalent of stomping on the ground. I would say a split second sprint is LOUDER than a sustained sprint.

Also, the hat weight must have been the very latest patch. My apologies I haven't played since the forum went down so I couldn't read the latest patch notes. A week ago hats had 0 weight.

Also, sounds echo in buildings, amplifying them. That's why it's easier to walk up to a zombie in the forest areas than in the city. In the forest I've litterally sat behind a zombie within brass knuckle range, and it did not agroo me. Heck, I've tea-bagged sleeping zombies in the forest for a full 10seconds before they notice me. In the city though, I can be crouch walking, but a boot hitting concrete creates a pretty loud noise no matter how careful you are, unless you take 5 seconds for each step.
Viziroth Huggles,the teddy bear Apr 6, 2013 @ 10:31am 
Originally posted by ChiGoku:
"The zombie clipping complaint is legitamite, and it's been and is being worked on"

how do you know they are being worked on, not once have they mentioned they are, its been like that since january, its not that tough for the expert game designers they are suppose to have.. as per sergay, they got ppl that worked on COD, and Black Ops 2 even, thats just lazyness on their part, or they may not even know how to fix it...

When they added the new areas last month with zombies/barricades, they didn't even code properly and all the zombies would just got right through the barricades

"windows that could normally be jumped through were made unpassable and some curbs you now have to jump up. "

They did that because they don't know how to fix the glitch to go through roofs, so to prevent ppl from glitching through onto unreachable roofs, they limit how high you jump.. thats how HP fixes their bugs, they don't, they just limit something else..

They didn't limit how high you jump... they made the bounding/collision boxes around the windows and curbs larger.... meaning the space in the window is now smaller than a crouching player and the curb's invisible wall is higher than shin height. These issues were said to have arrived from them trying to fix the zombie clipping issue in addition to the player clipping issues.

Also, players getting on rooves has nothing to do with jump height. Their colllision prevention algorithem simplies moves an entity up in the event of a major entity overlap until the collision no longer exists. If you managed to walk into a wall you'd still be teleported to the roof.

Yes, they have people who've "worked on CoD" but what did they do at CoD? Were they lead devs? I mean, I got a federal agent a cup of coffee once, and filed paper work for a friend of mine getting a job with the DoD, I can say I've done work for the DoD and assisted on DoD projects, doens't mean I understand how to secure our nation.
lazyox Apr 6, 2013 @ 10:36am 
hats from what i see in most cases take up space not weight. Though the hour wait is kinda of offset by the 5 characterspaces its very rare that more than 3 or dead at a time.
XxW33DW1Z4RD1337xX Apr 6, 2013 @ 10:53am 
Whoa whoa whoa, female characters cost money? All of my characters are female except one and I didn't spend a penny... could someone update me about this?
Viziroth Huggles,the teddy bear Apr 6, 2013 @ 10:56am 
If you were an alpha player all skins were unlocked for you for free. Up until about a month ago, you could spend experience on new skins. Currently, I'm getting the impression you can only buy the skins with money, although I haven't confirmed this.
ratatoep Apr 6, 2013 @ 11:32am 
buying skins? 90% of promised content is missing and they're selling new skins.
OMG... obvious scam is obvious.
Mr. Toad Apr 6, 2013 @ 11:38am 
You can either spend 525 gold coins as in buying it with real money or spend 150000 game dollars to get it.

Screenshot just incase you don't believe me.
http://steamcommunity.com/profiles/76561197974984796/screenshot/595874391622002239
Last edited by Mr. Toad; Apr 6, 2013 @ 11:42am
Aphekss Apr 6, 2013 @ 11:40am 
Tottaly agree with you. And this game is a Pay To Win! Don't trust the home page of those lyers. From the last time I played you was'nt able to find any stanag or any other ammo but the 22lr ones, BUT you can buy them in the store, which is purely a Pay To Win kind of game.
Viziroth Huggles,the teddy bear Apr 6, 2013 @ 11:58am 
My friend found a honey badger and I found a p90.... also you can't buy guns... how is it pay to win if you can't buy guns?
XxW33DW1Z4RD1337xX Apr 6, 2013 @ 12:04pm 
Originally posted by FreakinZMartin:
You can either spend 525 gold coins as in buying it with real money or spend 150000 game dollars to get it.

Screenshot just incase you don't believe me.
http://steamcommunity.com/profiles/76561197974984796/screenshot/595874391622002239
Wow, that's ♥♥♥♥♥♥♥♥.
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Date Posted: Apr 6, 2013 @ 5:33am
Posts: 15