[BP] Lonewolf Nov 10, 2013 @ 7:43am
A possible solution and explaination of Fair Fight rules.
This is for the devs:

I have done a lot of research and reading about bans without warnings vs hackers. I know quite a bit about punkbuster, but had to educate myself on Fair Fight. Here is my theory as to what may be going on, obviously without access to key setting on the game servers, this is just theory.

Here is the description from the creators of FairFight:

FairFight - Server side Anti Cheat
FairFight® is a non-invasive, customizable, server side anti-cheat engine using agnostic technology that operates in real time and does not examine the players' devices or perpetually look for the latest hacks. FairFight uses GameBlocks' proprietary GameChanger™ rule engine and database structures to evaluate players' gameplay actions and Make it a FairFight™ for everyone.

Fairfight uses two overlapping and mutually supportive approaches to identify cheaters: algorithmic analysis of player statistics and server-side cheat detection. FairFight uses algorithmic models to evaluate gameplay against multiple statistical markers to identify cheating as it occurs. FairFight crosschecks these indicators using objective server-side reporting tools. It takes action when both approaches correlate to cheating — and because you establish FairFight’s tolerances and the in-game actions to be taken against the hacker, you are in control of your game like never before. Learn more about integrating FairFight Into your game today.

In further reading, I have found that if the servers are set with certain restrictions, such as not allowing access to certain areas (roofs, fence tops, hopping from sand bags, etc), the system may flag a player. It will then monitor that activity, and kick or ban accordingly. The problem is not with the software neccesarily. It is a 2 part problem. (1) I think the problem lies in lack of communcation about what the rules are. (2) The system doesn't give a player a warning that they have been flagged for something, they just repeat something that they may not have been aware of, and then get a blind sided ban. Climbing or running a fence may or may not be a cheat. It depends on what Hammerpoint decides about it.

I think this game has a lot or potential to be great, but many people are walking away bacause they have been banned without any idea what they did to receive a ban. Yes, there are cheaters, but there are also those who didn't even consider that something they were doing in the game was being monitored and then acted upon by FairFight.

Here is my suggestion. Take it or ignore it, but I am just trying to help a lot of people, including Hammerpoint to work together to make this game better, more understandable, and more successful:

Make the Fairfight criteria within Infestation accessible information to the community. I understand you can't hand over information that would enable cheaters. All we need as gamers is to know what is not allowed in the servers, according to Fairfight setting. This seems to be the source of most bans, and obviously, proof that a "cheat" happened, when maybe it was just a mistake. We can't follow the rules if we don't know what they are.

Thank You
:)


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The doctor is in Nov 10, 2013 @ 2:50pm 
these are unoffical forums

nobody here can really help you

i posted quite a bit of detail about both of them with links to sources. its in one of the post sin this forum, number of months old.

just in general

both fairfight and punkbuster do delayed bans. so you are not banned immediately, but even months laters. its done this way so people dont have an idea of why exactly they got banned.

punkbuster rarely does a false positive, its pretty stable / known technology widely used and fairly good.

fairfight on the other hand is newer and when it first starts being used with a game tends to give a lot of false positives, but slowly gets betters. the only things is with each release where you make changes to things that could trigger rules you sort of have jump in false positives. so think about it you edit the map and now one of the rules is no longer correct. so a bunch of false positives are triggers, they are found to be false positive, the rule adjusted until the false positives stop. you see this with like evey release. if you only made changes that did not correspond to rules then its ok, but if they do tweaks to map, and things like weapons and other stats you can imagine case where the rules going off improperly. so you have to keep game map and stuff stats all in sync not an easy thing for any small company.

the other way is to losen the rules, which used to be the case, but back when the game started fairfight was it and lots of people cheating and people complaingin about it so they put the rules at 0 tolerence so you end up unfortunately with more false positives.

what they should have done is when they added punkbuster they should have losen up the rules, but i dont think they did. or i dont think they did enough

and they keep tweaking the map and stuff stats a bit too much,and they dont test enough. so lots of false positive each release. the more changes the more changes of false positives.

punkbuster does give warnings. fairfight warnings maybe hard to catch. they both tend to scroll off the screen with chat. also keep an eye out for you are being watched /monitored messages. you see them from time to time. dont ignore them.

fairfight is a rules engine looks at how you are playing it monitor telemetry collected from your client, from the server, etc

punk buster looks at what you have loaded, is installed on your computer, is in memory, is in storage, is in registory, etc

it basically using the same protection as battlefield 3/4 and number of other games...

with fairfight it looks at your stats, it looks for you doing things you cant be doing without cheating, it also looks for you exploiting glitches / bugs.

so dont enter buildings you cant enter. dont get on top of buildings you cant get to, dont get on area of the map you cant get to, etc

so dont deploy stuff on top of stuff to get to places you are not supposed to be on

dont pick up honeypot loot that is where you cant normally get to etc

with punkbuster dont load funky drivers, overlays, software that is meant to give you an unfair advantage, hacks and cheats.

its not that hard. ive been living with both fairfight and punkbusters for many years in many games.

also dont ignore warning / temp bans, etc

just know each time that you break a rule you are being flagged by ff/pb, if you are flagged enough times you will be banned.

depending on how bad is the violation you can end up being banned form not just this game, but other pb games

also punkbuster has the ability to ban your computer and even down to the individual components of your computer, so cheating could end up being very expensive.

so dont cheat, dont glitch, dont hack, dont exploit bugs ext and you will be ok. many have been around playing this and other games for many months without problems...
Last edited by The doctor is in; Nov 10, 2013 @ 3:01pm
[BP] Lonewolf Nov 10, 2013 @ 3:18pm 
I guess being my first run with FF, I may have done things that I had no idea were a problem. Running fences, hopping the helipad in Norad from sandbags. I wonder about the accidental slides down a hill that get you kicked. I guess they should be avoided at all costs. Going to have to really change strategy for some things.
[BP] Lonewolf Nov 10, 2013 @ 3:18pm 
Thx for the knowledgable and friendly insight BTW. :)
The doctor is in Nov 10, 2013 @ 4:08pm 
there was a discussion of it at their website some time ago with sort of the rules or the rules at the time of where you could jump and where you could build

mostly its about building on top of like places you cant build in real life like you cant put shield on top of fense or put shield on top of shield

sometimes the game engine lets you but that is glitching to make stairs that way to get on top of stuff like roofs or fenses you cant get to

so dont make steps to get on top of stuff

personally i think now that they have punkbuster they should ease up on fairfight so they dont end up with so many false positives with every new release...
Last edited by The doctor is in; Nov 10, 2013 @ 4:31pm
[BP] Lonewolf Nov 10, 2013 @ 7:03pm 
yes. agreed. I will try to find that info, so I can be informed. Being banned sucks bad. I had to start at zero again.
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Date Posted: Nov 10, 2013 @ 7:43am
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