Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its a proprietary engine written in c/c++
tied to win32 / directx apis
like 0 chance it will be done cause it would take them a complete rewrite
its tiny indie team and they are just not going to do it
if it was like done using like unity engine it could be done since games on that engine can easily be ported cause they r written w c# for the most part and run on top o mono which is available in just about every platform out there and are not tied to apis that are specific to windows (ok depens on what developer did but if they used unity apis it ports)
so if u want a game like this (perhaps w/o zombies) go to rust that is done w unity engine and ask them..