Desktop Dungeons

Desktop Dungeons

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dislekcia!  [developer] Jan 23, 2014 @ 2:50pm
Changelog 2014-01-24
  • Fixed description of boss defeat in Triple 2-2.
  • Whupaz now operates off current health, and triggers berserk thresholds
  • Pactmaker god panel no longer accessible during scripted unlock
  • Music fixed in Sorcerer Gold
  • Command+click for single-button Mac users now works properly as a substitute for right clicking
  • Steam overlay popup position changed
  • Added toggle option to switch left/right clicking behaviour in combat
  • Enemies should no longer leave indicators behind when they move away from concealed tile spaces
  • Erased movement conflict when using drag selection combined with right-click selection
  • Selection box should follow moving enemies reliably now

Big update, especially if you've had control problems with the game in the past :)
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Showing 1-15 of 15 comments
Garamoth Jan 23, 2014 @ 2:57pm 
Oh snap, Whupaz got nerfed. Or rather, the Orb did.
Last edited by Garamoth; Jan 23, 2014 @ 2:58pm
Snake Jan 23, 2014 @ 3:05pm 
A dev who posts patch notes! I'm.... confused! :D

I joke, thanks for the neat changelog!
SexyPanther Jan 23, 2014 @ 4:54pm 
Thanks for your comittment and forum presence. I'm hoping these updates are an indication your game is selling well. Also, it's a nice feeling to post something on your bug thread and actually see it get fixed. Makes me feel involved in some way. Love it.
Lonetac Jan 23, 2014 @ 5:02pm 
This is a great game, keep up the good work!
Bor Jan 23, 2014 @ 11:37pm 
Hey, I've only just unlocked the can of whupaz, didn't even have a chance to use it before the change! ^^ Oh well, as they say: "What the eye does not see, the heart does not grieve over" hehe. Thank for the continued support, you're game is awesome
dragfly Jan 29, 2014 @ 11:56pm 
Great game, smart, and highly addicting. It's nice to see submitted bugs resolved quickly.
Doggiegamez Jan 31, 2014 @ 11:12pm 
really fun it gets challengeing to
SexyPanther Feb 10, 2014 @ 11:00pm 
Thought I'd post a link:

It's a strange state that the video game industry is in. The big players, and the developers of successful franchises, are so profit-focused that they forget what made them successful: fun games that work.

While they focus on milking as much money as possible from the same ideas, taking money and attention away from fixing their own code, smaller studios tailor everything they do to their consuming audience.

Bravo GCF, for providing an ongoing level of support to a game that is by far and away, the best value for the money of any title I have played in recent memory (460+ PC games played from start to finish and counting).

You'd think the studio behind the next installment of Arkham City would have more money and people at their disposal to make things great. On the other hand, GCF has proven that no amount of money can compete with the most important aspect of game design: passion.
bobbycopter Jan 25, 2015 @ 7:25am 
Thanks for the update! Always glad to see when a dev does care. And this game is a gem, SO addictiv.
Special Feb 3, 2015 @ 7:53am 
Originally posted by bobbycopter:
Thanks for the update! Always glad to see when a dev does care. And this game is a gem, SO addictiv.

The patch was over a year ago.... dev's don't care anymore.
dislekcia!  [developer] Feb 5, 2015 @ 11:19am 
Originally posted by Special:
The patch was over a year ago.... dev's don't care anymore.

Says who?
SexyPanther Feb 19, 2015 @ 11:15pm 
I noticed that the description for Halls of Steel (purple text) talks about beating it four times to unlock Vicious Mode, even after you've unlocked Vicious Mode...
dislekcia!  [developer] Feb 20, 2015 @ 3:09am 
Yeah, that's written directly into the text description of the dungeon. Probably not the brightest choice by us... Also, wow, the next changelog is going to be huge.
Bor Feb 20, 2015 @ 7:28am 
Can't wait for new patch/content yayks
SexyPanther Apr 20, 2015 @ 12:05am 
UPDATED: Also, should I post this here, or start a new thread? I don't want to needlessly duplicate information or place things somewhere it won't be seen.

Thank you very much for the update. I have a few very minor visual issues to report:
- Running at full-screen no longer stretches the top and bottom screen edges, leaving a black space between the play area and the edge of the monitor using my native 1280 x 1024 resolution (the left and right borders are fine).
- The screenshot button on the level summary page moves when moused over, but the camera image on it does not.
- The Zepilon's "commence" screen has a space on the background parchment running down the center. I've posted a screenshot:
- If you access the inventory section of your Codex, then exit back to your Kingdom screen, a small white number appears to the top-left side of the "Kingdom Gold" title on the bottom right. Here's a screenshot:
- If you are on the map screen and you access the main menu, then click on exit game, the background changes from a dimmed dark colour to the normal bright colour.

On a happy note, I really liked the introduction text to the Zepilon. Very comical and in keeping with the rest of the game. Nice work. I eagerly await my discovery of the new classes to add to my kingdom.
Last edited by SexyPanther; Apr 20, 2015 @ 3:59pm
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Date Posted: Jan 23, 2014 @ 2:50pm
Posts: 15