Posted: May 1
Full disclosure here, I've been in this game since alpha (through beta and launch) before it was even on Steam. I quit the game in early 2014 because it was a clustercluck of awful optimization, no end-game content, bland heroes and nonstop grind and I just couldn't take it anymore. The groundwork for a good game was there, and the developers were some of the coolest in the industry and they actually listened, but I just couldn't handle it anymore so I took a hiatus.
I came back in 2015 and I am SO GLAD that I did. I knew the developers listened to it's community so I had high hopes, but they absolutely shattered my expectations for the game. Their "52 reviews" (where they rework older characters to stay on par with newer characters) has added a ton of depth to the bland older heroes, end-game content is still a bit off but they've added raids and are constantly adding more end-game material to play around with so there's actually content now. They have daily login rewards and multiple events every month to reward their playerbase, and most importantly they still listen to their community. The best comparison I can think of for this company would be early Riot games, before they started focusing on the LCS and drifted away from their community and playerbase.
Anyways lets finish up this review, I was rambling a bit. Think of this game was a Diablo MMO that focuses more on playstyle diversity and playing a well-rounded roster of heroes than grinding out 1 character until he's a god.
Graphical fidelity is the weakest spot imo, it's really tough to see what's going on with so many flashy spells going on. You're basically forced to turn off the effects from other players, and even then on some heroes its nearly impossible to see what's going on. For example if you're playing Human Torch you literally light the entire ground in a giant blaze of fire and it becomes really hard to follow what's going on.
Early Game Content:
Early game content is very diverse, which makes leveling a breeze. Mondays you'll find yourself grinding out Midtown because every Monday they have an event where you get bonus loot and experience from Midtown, but they also have different types of challenge modes (never ending wave matches are one of the more popular, where each level you defeat increases the difficulty and rewards of the next level, and you go after floods of enemies until you die). Then there's also terminals and legendary quests which give upgraded rewards. Cannot complain about early game content at all.
Late Game Content:
It's not the best, but it's being actively worked on. Raids are really fun and require a lot of coordination to be pulled off if you're doing them in higher difficulties. I thought Raids would be really tough to pull off in this type of game but Gazillion did a great job. Late game is mediocre but improving.
The characters are great, they spend a lot of time making the playstyle of each hero feel fluid and accurate to their comic book counterparts. As of now there's more than 40 characters to choose from, with each one having variable costumes from their different comic book appearances. (The new Age of Ultron Hulkbuster costume, for example, is SO sick). There's still a few outdated heroes that need their 52 review, but they're coming up. In the next couple months we can expect Thing, Cable and Deadpool to all be updated and brought up to par with newer heroes. Not much else to say here, you can check out their roster online, you're pretty much guaranteed to find characters you like or would enjoy playing.
It's free to play, why would I talk about cost? Because this game is expensive if you want to play multiple characters. You get one starter hero for free and are able to unlock all heroes either by VERY RARE in game drops or by using an in-game currency known as Eternity Splinters to unlock them. The heroes go in tiers and cost either 200, 400, or 600 Splinters to unlock. Your login reward for your second day playing is 400 splinters so getting your first hero is an absolute breeze, but the drop rate for these is guaranteed and happens about once every 6-8 minutes, which means worst case it could take you from 26-53-80 hours of grinding to unlock 1 hero. Which is high, but it honestly does add up pretty quickly as time does seem to fly in this game. You'll want to use your 400 splinters from the login reward on your favorite hero, and then use the rest on random unlock tokens, which only cost 175 splinters and have an equal chance of giving you a 200, 400, or 600 splinter hero. not so bad.
If you like both Marvel and ARPGs (dungeon crawlers)? Absolutely download this game right now and get into it, you'll love it.
If you're impartial about Marvel but like ARPGs? You'll probably like this game, it's a fresh take on ARPGs and it's free, you should do yourself a favor and download the game and at least give it a shot.
Dislike Marvel but like ARPGs? You can ignore the IP and play the game, at least download it and give it a shot, as said above its a fresh take on ARPGs by the makers of Diablo 2, arguably the best ARPG of all-time.
Like Marvel but dislike ARPGs? I'd at least recommend trying it for 2 days, using your log-in reward on your favorite hero and giving it a shot that way, you may or may not get hooked.
Dislike Marvel and ARPGs? You can probably avoid this game altogether, but downloading it and giving it a shot is free and couldn't hurt.
Chances are if you've played it before and quit because you didn't like the state of the game it's probably much better than when you left, the devs listen and the game is constantly improving. Highly recommend at least giving it a shot.