Random thoughts about the game.
First of all, I love the art, visual, and audio style of the game. Top notch work by your artists all around. The gameplay itself is also rather addictive, even if there isn't a Terraria/Starbound/Factorio mode and this is a level-based game. Heck, I can't even win my first round of play. That UFO ate up a lot of my rockets. Hopefully my jamming them down his maw were what made him decide to leave. If not, heck if I know how to kill that thing!
All that being said, I think there are some quality-of-life improvements that need being done so here's my little list of what they are!
1: Slide down ladders. Call me crazy but all ladders in the history of video games need you to go down them faster than you can go up them. As it is, you can jump and fall and grab at the last minute to keep yourself from getting hurt but this little work around wouldn't be necessary if the character would just slide down the thing at 2x the current speed it takes for him to climb up. This is just how ladders shoudl work!
2a: Object recall. To be honest, as fun as the pogo stick is, I have no clue how it's supposed to be useful for an effecient factory. The only way it could be useful is if I could recall it to my character and not have to worry about leaving it behind anywhere.
2b: But upon thinking about it, I definitely need something at the bottom of pits to throw me back up (something faster than climbing ladders) but that pogo stick really ain't a good answer. How about a trampoline? An energy trampoline that shoots you up? Perhaps it could also catch you for falling? Imagine an expensive version of ladders being a trampoline that can catch you and chuck you upward! Seems like a good investment to me.
OK admittedly I went off on a tangent there because I know that girders can be placed to get you up and down easily but I think trampolines are awesome. ;)
3: Soup-changing ability. The soup factories require that you destroy them in order to place a new one. Why? I feel like it's not out of the question to allow changing the soup types (cheap if already researched) or cleaning out the soup bucket (expensive because soap) in order to re-organize your facility without having to constantly blow holes into it.
4: Change hallway type. While we're on the subject of changing things that are already built, I feel like I should be able to convert 2-way hallways into 3-way hallways and vice versa without, again, blowing holes in my facility. Really anything with a hallway (rocket/soup/container) should be buildable OVER a hallway.
5: Turret upgrade. Mainly because those things are barely useful. Why not be able to spend money on them individually to upgrade their power, ammo, or even buy an auto-reload feature or damage? I know there's some 99 wrench stuff in the tech tree waiting to be used but it'd be a bit more turret-defense to just do it individually. Treat the tech tree like a global modifier, as it already is, while allowing individual upgrading in the short term.
6: 4-Way Corridor. I mean... really.. where is it?
EDIT: I figured this one out! Not very obvious but glad it's there.
7: Something to do with leftover bots. Maybe a recycling center that converts anything (plants/soup/robots/weapons) into an appropriate amount of resources. It just seems silly that I flat out destroy stuff to clean my base out when recycling should be an option of the future!
8: Some way to control wildlife. I feel like I should be able to grow one of those wildlife spawners on my own inside a facility that keeps them in lockdown at some heavy costs and consistent maintenance. I dunno, this one is kinda out there, but it has to do with my final point.
9: I need a good reason to traverse more than 20 yards away from my base. As it is, it seems like everything I need is nearby and if it isn't, I can just make it be nearby. I'm not against this being a farm simulator where you want to pull everything in but it seems like I don't have much of a reason to go far once I've gathered everything I need. Perhaps there should be some more randomly spawning goodies on the outter stretches of the map?
10: Just kidding, one more thing. Any way I can place blocks of land? I keep accidentally buzzing away little blocks that I wanted to keep around. I know I should be architecting my base but I'm such an OCD fanatic that I'd love to be able to place down dirt/grass/rock as well! Or at the very least, 1 block sized girders.
Okay! That's all I have for now. I love that this game is in constant development and that you guys are a small dev team working your heart out for it. Keep up the great work and I'm excited to see where you're headed with this!
Last edited by DaveKap
Sep 4, 2014 @ 3:13am