Postat: 28 mai
This is probably my all-time favorite Isometric loot Pinata Action RPG (i.e "Diablo clone" - you can see now why most people prefer that term). Set in a huge, beautiful Elder Scrolls-like open world, it is immediately set apart from its contemporaries in other ways as well - some good, some bad, some simply arbitrary.
The Good - The character customization/development is second to none compared to others in the genre, the loot/gear is extensive (the armor sets look incredible for the most part) and the art style is impeccable. The world is varied and interesting, really a joy to explore as it is handcrafted with all kinds of cool side areas and vignettes waiting to be discovered.
As far as I know this is the only game in its genre to have mounts, and they are badass. Starting off, every class has access to various types of horse, but soon can acquire unique class mounts (like the Seraphim's Tiger or the Dryad's Lizard) and later several advanced horse-types (flaming horse, unicorn, war horse) to ride and fight on. Did I say fight on? Yes - this game has mounted combat and it's really not much different from the usual bipedal mob-mowing method. In fact, my shadow warrior fights exclusively on his Hellhound (while in the overworld, at least - in dungeons and other subterranean locales you have to hoof it the old fashioned way)
The Bad - It suffers in a few areas that may matter more to others than myself - such as the writing - and although many quests are genuinely interesting, no one reads text any more. The actual "plot" is fairly abysmal and sparse but hey, this is a Diablo clone - we just want to click and kill and get loot. Many game mechanics are not explained properly in-game so research or an experienced friend are recommended.
The "Could go Either Way" - While the classes are, as always, unique and cool - they are still gender locked (as Sacred 1 was). I personally hate this approach to class design but I put up with it because these games are so damned great. The classes aren't as appealing to me as Sacred's were (where's the vampiress? she was awesome) Also the voice work is inconsistent - but that is merely a minor complaint. The game is a bit "old school" with a lack of respec and the ability to totally bork your character development, so lots of rerolls are in store for a new player.
The usual Diablo-type mechanics are also thrown a bit on their heads in some cases, which may discomfort those taking the 'clone' portion of the genre name for granted. There are no skill trees, but a set of skills you can learn from a pool (and put points into every level, up to 200 or so i think) that provide passive bonuses. This is the open-ended aspect of character development here, taking a cue from the elder scrolls series; which skills you select and level shape your toon's flavor.
The "active' skills, called Combat Arts or CAs; come as runes, loot that drops from enemies that you can 'eat' to improve each one's power. They can range from healing spells to gap closers to AOE attacks, etc. All the usual abilities we are accustomed to in ARPGs. Like sacred 1, eating lots of runes increases not only their power but their cooldown time as well (which can be countered in many ways including the aforementioned skills) so there is a balancing game with power vs spammability. Path of Exile took a version of this concept for use in their gem-based skill system, highlighting Sacred's influence and innovation.
The Lowdown - Although the multiplayer servers were shut down, one can still play through a tunnelling service such as hamachi or Tunngle and I suggest someone try to utilize these as I'm looking for people to play with! Despite its age I still feel like the graphics are among best in class for the Diablo Clone/loot ARPG genre. The soundtrack (done by the band Blind Guardian) is a bit different for the genre - a power metal vibe to it, also giving you gentle pastoral pieces that help keep the fantasy cohesion intact. Also each character class has its own flavor of battle music! There are so many little details- evidence of the developer love that was put into this game - that it breaks my heart it never caught on as much as some other, less-deserving titles have.
Also to note - for some reason, the screenshots in the steam store page are all stretched-out looking and strange. The game looks way better than that in motion lol. I recommend the community patch (now v.0105 or something) and the camera mod if that is not already included, but otherwise I use no other mods.