Sacred 2 Gold

Sacred 2 Gold

Any way to enlarge the UI?
Here is a screen shot of the texts I see in game:
http://steamcommunity.com/sharedfiles/filedetails/?id=166660520

Why are the texts so small? They literally do not have enough pixels to resolve the shape of the letters. The inventory UI is also tiny, with every item the size of a mouse cursor, actually I think they might be even smaller.

Anyway, I found some instructions to make the texts bigger, but since some of the UI elements are hardcoded (so it seems), the texts sometimes cut off each other.

Is there a way to make the UI bigger? I'm running on 720p resolution. Higher resolution does nothing. Checking "scale UI" does nothing. Really trying to like this game, but what is up with those UI design?

In the words of the great Zoolander: "WHAT IS THIS? AN UI FOR ANTS?!"
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Näytetään 1-15 / 17 kommentista
Yeah I've alredy tried that (it didn't work too well). Right now the texts aren't that big a deal. I'm talking about the UI itself. I changed the text size by modifying the xml inside the pak files.
Have you tried UI Scaling?
Read my original post. Changing resolution does nothing. Checking UI scaling does nothing.
Unless you have the tech to hardcode the game, and graphics then you are going to be out of luck.
I am actually looking through the xml files. Still experimenting. I was hoping someone else had already done the hard work for me.
Alright, not that anyone cares, but I've done some tweaking of the xml files. Swapping the font and increasing their sizes gives me this:
http://steamcommunity.com/sharedfiles/filedetails/?id=167291483

As you can see, the texts are now legible. Due to the restrictive menus, sometimes the texts cram together (see the options under advanced settings):
http://steamcommunity.com/sharedfiles/filedetails/?id=167291546

This means I had to modify individual menu designs to pull them apart:
http://steamcommunity.com/sharedfiles/filedetails/?id=167293804

While the actual modifications don't take a lot of time, without any coding reference it's difficult to figure out exactly what every line does (especially since all the comments are in German)...

Oh well, at least the texts are readable.
Nicely done. Glad you got it fixed up.
Also why is your logo on the last screenshots you did, "ice and blood" with sunglasses etc?
Viimeisin muokkaaja on Internet_Hero; 6.8.2013 klo 14.44
I installed a community mod that fixes some problems with the gold edition. It also changes the UI elements from pale blue to dark grey, which looks much better.
Sandwiches!!! lähetti viestin:
Oh well, at least the texts are readable.
Was wondering if you might help folks by posting the tweaks you made somewhere or a how to? ^_^
Zidders Roofurry -{EAC}- lähetti viestin:
Sandwiches!!! lähetti viestin:
Oh well, at least the texts are readable.
Was wondering if you might help folks by posting the tweaks you made somewhere or a how to? ^_^
No! They must all suffer as I have suffered, fumbling in the dark cursing the gods and the game developers alike!

Alright just kidding. Truth is I haven't played the game in almost a year (after tweaking the texts I realised the game really isn't all that fun to begin with) and can't really remember what I did to tweak the UI.

I just looked through the files and I *think* here are the things I did:

1. Install the community patch.
http://darkmatters.org/forums/index.php?/files/file/91-community-patch/

2. (The following is a bit convoluted but like I said, ALL MUST SUFFER!)

  • First you'll need a replacement font because the defaults suck ass. Go to your C:\Windows\Fonts folder and select the Segoe UI Bold font (I think this is one of the fonts that come with Windows, you can always choose Calibri if you can't find this).

  • Open a separate window and navigate to your Sacred 2 install folder, should be under Steam\steam apps\common\Sacred 2 Gold

  • Go into the locale\en_UK folder and copy the Segoe font file over. Just hold down Ctrl and drag the font over. Ctrl-c might not work. You should see segoeuib.ttf appearing in the en_UK folder.

  • open the ListFontGroups.xml file with notepad (or any text editor of your choosing). Copy and paste the following, replacing what was there:
    <?xml version="1.0" encoding="utf-8" ?> <suixml version="0.0.1.0"> <!-- the Name-Attribute must be the internal font name --> <Fonts> <Font Name="ZabriskieScript-Bold" File="ZabriskieScript-Bold.ttf"/> <Font Name="Segoe UI Bold" File="segoeuib.ttf"/> </Fonts> <!-- here you can use symbolic/aliased names for fonts --> <FontGroups> <FontGroup Name="CaptionFontGroup"> "ZabriskieScript-Bold" </FontGroup> <FontGroup Name="TextFontGroup"> "Segoe UI Bold" </FontGroup> </FontGroups> </suixml>

    Note that these particular fonts are what worked for me. I tested several different fonts before arriving at this set. You might want to try other ones if you hate my choices. Just replace the font names and copy the font file(s). I think the Zabriskie Script font came with the game. I left that one for the big title fonts. They look adequate for big titles but like I said, replace it with what you like if you wish.
Viimeisin muokkaaja on Sandwiches!!!; 8.7.2014 klo 8.26
  • Now we will make the fonts bigger. Navigate back to Sacred 2 folder and under the pak\ directory find the file skin-xml.zip. Extract the content somewhere. (Like D:\temp\s2 or something)
  • In the folder where you extracted the zip file, go to Fonts\ and open the Fonts.xml file. Copy and paste the following, replacing what was there:
    <?xml version="1.0" encoding="UTF-8"?> <Font Name="DEBUG"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.leveltext"> <FontGroup>TextFontGroup</FontGroup> <Size>22</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.leveltextbig"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.menu"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.menu.klein"> <FontGroup>TextFontGroup</FontGroup> <Size>22</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <!-- NEW --> <Font Name="font.key.klein"> <FontGroup>TextFontGroup</FontGroup> <Size>22</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.key"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <!-- END NEW --> <Font Name="font.final.menubig"> <FontGroup>CaptionFontGroup</FontGroup> <Size>28</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.menubigbig"> <FontGroup>CaptionFontGroup</FontGroup> <Size>40</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.menubigbigbug"> <FontGroup>CaptionFontGroup</FontGroup> <Size>80</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <font Name="font.final.caption"> <FontGroup>CaptionFontGroup</FontGroup> <Size>26</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </font> <Font Name="font.final.caption.user"> <FontGroup>CaptionFontGroup</FontGroup> <Size>35</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.button"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.number"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.label"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.barlabel"> <FontGroup>TextFontGroup</FontGroup> <Size>22</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.skilllabel"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.layout"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.layout.bold"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.text"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.chat"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.floating"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.timer"> <FontGroup>TextFontGroup</FontGroup> <Size>35</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.tooltip"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.tooltip.bold"> <FontGroup>TextFontGroup</FontGroup> <Size>25</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.stacknumber"> <FontGroup>TextFontGroup</FontGroup> <Size>19</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </Font> <Font Name="font.final.stacknumberBig"> <FontGroup>TextFontGroup</FontGroup> <Size>23</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> <font Name="font.final.achievement"> <FontGroup>CaptionFontGroup</FontGroup> <Size>28</Size> <Flags>ANTIALIASED</Flags> <Sharpen>true</Sharpen> </font>
Viimeisin muokkaaja on Sandwiches!!!; 8.7.2014 klo 8.27
  • Save the file and close it. Now navigate to the Windows\OutGameMenu folder under the root directory (ie. D\temp\s2\Windows). BTW THIS STEP IS OPTIONAL, the following just fixes the option menus so the texts aren't crammed together. If you already adjusted the settings and don't need to change them, there's no real need to do this step. Open the Options_Game.xml file.

  • Copy & paste like the other files. Save & close after you're done.
    <?xml version="1.0" encoding="utf-8" ?> <suixml version="0.0.1.0"> <templatesource filename="Visuals/VisualTemplates.xml" type="CXMLSerializer"/> <CWindow Name="Option_Game_Screen" forcecolorhit="1" > <rect x=560 y=0 width=710 height=750/> <!-- Headline --> <CTextbox Name="Opt_GFX_Title"> <rect x=0 y=20 width=710 height=100/> <CVisualBitmap name="bg" HAlign="Center" Bitmap="frame.window" VAlign="Center"/> <CVisualText template="MainMenuTextTemplate.headline" LokaId="UI_TITLE_GAMEPLAY" /> </CTextbox> <!-- Kamera Einstellungen --> <CWindow Name="QualityGeneralWin" forcecolorhit="1" > <rect x="0" y="125" width="710" height="265"/> <CVisualBitmap name="bg" HAlign="Center" Bitmap="frame.window" VAlign="Center"> </CVisualBitmap> <!-- Beschriftung --> <CTextbox template="textbox.caption" Name="screencaption"> <rect x="20" y="-15" width="100"/> <CVisualText template="text.caption" LokaId="UI_GAMEPLAY_CAMERA"/> </CTextbox> <!-- Kamera optionen Verfolger --> <CTextbox> <rect x="30" y="40" width="180" height="25"/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_FOLLOW2" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonCameraConfigFollow"> <rect x="220" y="40" width="25" height="25"/> </CCheckButton> <!-- Kamera optionen Kollision --> <CTextbox> <rect x="30" y="95" width="180" height="25"/> <CVisualText template="text.menu" LokaId="UI_COLLISION_CAMERA" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonCameraConfigCollision"> <rect x="220" y="95" width="25" height="25"/> </CCheckButton> <!-- Kamera optionen Automatische Zoom-Kurve --> <CTextbox> <rect x="30" y="150" width="180" height="25"/> <CVisualText template="text.menu" LokaId="UI_AUTOM_CURVE" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonCameraConfigAutoCurve"> <rect x="220" y="150" width="25" height="25"/> </CCheckButton> <!--Trennlinie--> <CImage template="vline"> <rect x="245" y="15" width="38" height="230"/> </CImage> <!--Zoom-Min slider--> <CTextbox> <rect x="280" y="20" width="180" height="20"/> <CVisualText template="text.menu.klein" LokaId="UI_ZOOM_MIN" /> </CTextbox> <CSlider name="SliderCameraConfigZoomMin" template="slider.horizontal2"> <rect x="275" y="40" width="390"/> </CSlider> <!--Zoom-Max slider--> <CTextbox> <rect x="280" y="75" width="180" height="20"/> <CVisualText template="text.menu.klein" LokaId="UI_ZOOM_MAX" /> </CTextbox> <CSlider name="SliderCameraConfigZoomMax" template="slider.horizontal2"> <rect x="275" y="95" width="390"/> </CSlider> <!--ZoomKurve-Min slider--> <CTextbox> <rect x="280" y="130" width="180" height="20"/> <CVisualText template="text.menu.klein" LokaId="UI_ZOOMCURVE_MIN" /> </CTextbox> <CSlider name="SliderCameraConfigZoomCurveMin" template="slider.horizontal2"> <rect x="275" y="150" width="390"/> </CSlider> <!--ZoomKurve-Max slider--> <CTextbox> <rect x="280" y="185" width="180" height="20"/> <CVisualText template="text.menu.klein" LokaId="UI_ZOOMCURVE_MAX" /> </CTextbox> <CSlider name="SliderCameraConfigZoomCurveMax" template="slider.horizontal2"> <rect x="275" y="205" width="390"/> </CSlider> </CWindow> <!-- Game Options Window 2 --> <CWindow Name="GameOptions2" forcecolorhit="1" > <rect x=0 y=400 width=710 height=245/> <CVisualBitmap name="bg" HAlign="Center" Bitmap="frame.window" VAlign="Center"> </CVisualBitmap> <!-- Beschriftung --> <CTextbox template="textbox.caption" Name="screencaption"> <rect x="20" y="-15" width="260"/> <CVisualText template="text.caption" LokaId="UI_CAMERAOPTIONS_MORE"/> </CTextbox> <!-- Automatisches Aufsammeln --> <CTextbox> <rect x="30" y="50" width="180" height="25"/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_AUTOPICK" /> </CTextbox> <!-- Beschriftung Aufsammeln --> <CTextbox> <rect x="183" y="25" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_GREY" /> </CTextbox> <CTextbox> <rect x="303" y="25" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_WHITE" /> </CTextbox> <CTextbox> <rect x="423" y="25" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_BLUE" /> </CTextbox> <CTextbox> <rect x="543" y="25" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_YELLOW" /> </CTextbox> <!-- Checkboxes Aufsammeln --> <CRadiogroup Name="PickupUsableRG" neverhit="1"> <CButton Name="ButtonPickupGrey" template = "radiobutton" > <rect x="220" y="45" width="25" height="25"/> </CButton> <CButton Name="ButtonPickupWhite" template = "radiobutton" > <rect x="340" y="45" width="25" height="25"/> </CButton> <CButton Name="ButtonPickupBlue" template = "radiobutton" > <rect x="460" y="45" width="25" height="25"/> </CButton> <CButton Name="ButtonPickupYellow" template = "radiobutton" > <rect x="580" y="45" width="25" height="25"/> </CButton> </CRadiogroup> <!-- Trennlinie --> <CImage template="hline"> <rect x="15" y="65" width="680" height="37"/> </CImage> <!-- Beschriftung Aufsammeln Sonstiges --> <CTextbox> <rect x="30" y="122" width="190" height="25"/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_AUTOPICK_OTHER"/> </CTextbox> <CTextbox> <rect x="183" y="100" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_GREYWHITE" /> </CTextbox> <CTextbox> <rect x="303" y="100" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_BLUE" /> </CTextbox> <CTextbox> <rect x="423" y="100" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_YELLOW" /> </CTextbox> <CTextbox> <rect x="543" y="100" width="120" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_PICKUP_NEVER" /> </CTextbox> <!--Checkboxen Aufsammeln Sonstiges--> <CRadiogroup Name="PickupNonUsableRG" neverhit="1"> <CButton Name="ButtonPickupGreyNU" template = "radiobutton" > <rect x="220" y="120" width="25" height="25"/> </CButton> <CButton Name="ButtonPickupBlueNU" template = "radiobutton" > <rect x="340" y="120" width="25" height="25"/> </CButton> <CButton Name="ButtonPickupYellowNU" template = "radiobutton" > <rect x="460" y="120" width="25" height="25"/> </CButton> <CButton Name="ButtonPickupNeverNU" template = "radiobutton" > <rect x="580" y="120" width="25" height="25"/> </CButton> </CRadiogroup> <!-- Trennlinine --> <CImage template="hline"> <rect x="15" y="140" width="680" height="37"/> </CImage> <!--Reihenfolge der Tränke--> <CTextbox> <rect x="30" y="195" width="180" height="25"/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_ORDER" /> </CTextbox> <CTextbox> <rect x="183" y="175" width="100" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_GAMEPLAY_STRONG" /> </CTextbox> <CTextbox> <rect x="283" y="175" width="100" height="20"/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_GAMEPLAY_SMALL" /> </CTextbox> <CRadiogroup name="OrderPotion" neverhit="1"> <CButton Name="StrongFirst" template = "radiobutton" forcecolorhit="1"> <rect x="220" y="195" width="25" height="25"/> </CButton> <CButton Name="SmallFirst" template = "radiobutton" forcecolorhit="1"> <rect x="320" y="195" width="25" height="25"/> </CButton> </CRadiogroup> </CWindow> <!-- Game Options Window 3 --> <CWindow Name="GameOptionsMisc" forcecolorhit="1" > <rect x="0" y="655" width="710" height="160"/> <CVisualBitmap name="bg" HAlign="Center" Bitmap="frame.window" VAlign="Center"> </CVisualBitmap> <!-- Tutorial an/aus <CTextbox> <rect x=30 y=20 width=185 height=25/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_TUTORIAL"/> </CTextbox> <!--CTextbox> <rect x=583 y=20 width=100 height=20/> <CVisualText template="text.menu.klein" HAlign="Center" LokaId="UI_GAMEPLAY_ONOFF" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonTutorial"> <rect x=220 y=20 width=25 height=25/> </CCheckButton> <!-- Bodenkreise--> <CTextbox> <rect x=30 y=20 width=180 height=25/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_CIRCLE" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonGroundCircles"> <rect x=220 y=20 width=25 height=25/> </CCheckButton> <!-- Schadensdetails--> <CTextbox> <rect x=30 y=65 width=180 height=25/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_FLOATING" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonFloating"> <rect x=220 y=65 width=25 height=25/> </CCheckButton> <!-- Automatisches Aufrüsten --> <CTextbox> <rect x=30 y=110 width=180 height=30/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_EQUIP" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonAutoUpdate" > <rect x=220 y=110 width=25 height=25/> </CCheckButton> <!-- Beschriftung Atmosphärische Animationen <CTextbox> <rect x="425" y="115" width="185" height="25"/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_ANIMATION" /> </CTextbox>--> <!-- Checkbox Atmosphärische Animationen <CCheckButton template="button.checkbox" name="ButtonAtmosphericAnimations"> <rect x="620" y="115" width="25" height="25"/> </CCheckButton>--> <!--Bluteffekte --> <CTextbox> <rect x=425 y=20 width=185 height=25/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_BLUT" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonBlut"> <rect x=620 y=20 width=25 height=25/> </CCheckButton> <!-- BuffDarstellung --> <CTextbox> <rect x=425 y=65 width=185 height=25/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_BUFF" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonBuff"> <rect x=620 y=65 width=25 height=25/> </CCheckButton> <!-- DirectCasting --> <CTextbox> <rect x=425 y=110 width=185 height=25/> <CVisualText template="text.menu" LokaId="UI_DIRECT_CAST" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonCast"> <rect x=620 y=110 width=25 height=25/> </CCheckButton> <!--Autosave <CTextbox> <rect x=425 y=160 width=185 height=25/> <CVisualText template="text.menu" LokaId="UI_GAMEPLAY_AUTOSAVE" /> </CTextbox> <CCheckButton template="button.checkbox" name="ButtonAutosave"> <rect x=620 y=157 width=25 height=25/> </CCheckButton--> <!--Trennlinie--> <CImage template="vline"> <rect x="339" y="15" width="38" height="130"/> </CImage> <!--Trennlinie <CImage template="hline"> <rect x="15" y="205" width="680" height="37"/> </CImage> --> </CWindow> <CWindow HAlign="Center" neverhit="1" name="RestartNecessary" show="0"> <rect x="0" y="850" width="710" height="50"/> <CVisualBitmap name="bg" HAlign="Center" Bitmap="frame.listbox" VAlign="Center"> </CVisualBitmap> <CTextbox> <rect x="0" y="15" width="710" height="50"/> <CVisualText template="text.menu" LokaId="UI_RESTARTREQUIRED" HAlign="Center" VAlign="Center"/> </CTextbox> </CWindow> <CButton template="MainMenuButtonTmpl" Name="ButtonAcceptChanges"> <rect x="260" y="910" width="450" height="90"/> <CVisualText template="MainMenuTextTemplate" LokaId="UI_OPTION_ACCEPT" VAlign="Center"/> </CButton> </CWindow> </suixml>

    See all those comments in German? I have no clue what they mean. "BuffDarstellung"?! What the hell is that? Some kind of sex thing?

  • You're almost done. Now zip up the entire folder and name it skin-xml.zip. Go back to the game directory and back up the original skin-xml.zip first (because I have no clue what I'm doing and I probably screwed up the game completely). Now copy the new zip file over.

  • Start up the game and see if your computer explodes. If it doesn't, check to see if the fonts are now more legible. If yes, hooray! If not, oh well at least your computer didn't explode.
Viimeisin muokkaaja on Sandwiches!!!; 8.7.2014 klo 8.33
That's not big and bold enough. :P
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Näytetään 1-15 / 17 kommentista
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Lähetetty: 5.8.2013 klo 14.21
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