Grizzledorf May 14, 2014 @ 6:14pm
wait... no MP???
uh wth im pretty certain sacred 2 had a multiplayer. wth happen. well good thing i didnt talk my pal into getting the humble bundle for this cause i assumed it would of had multilayer
Showing 1-12 of 12 comments
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I Gawt Pillz Hurr May 14, 2014 @ 6:15pm 
The developers went bankrupt and the servers were shut down. If you want to play MP, you need to use Tungle.
Last edited by I Gawt Pillz Hurr; May 14, 2014 @ 6:15pm
Grizzledorf May 14, 2014 @ 6:18pm 
ahh ok sweet still lan. store page should atleast show it has lan
Xec May 21, 2014 @ 8:12am 
Originally posted by .ZeRo|*Overlord Grizzledorf*:
ahh ok sweet still lan. store page should atleast show it has lan

This game is better offline. Seriously.
Grizzledorf May 21, 2014 @ 1:00pm 
Originally posted by Necron Lord:
Originally posted by .ZeRo|*Overlord Grizzledorf*:
ahh ok sweet still lan. store page should atleast show it has lan

This game is better offline. Seriously.

eh already lost interest in game. the lazy design of having monsters automatically scale to your level kills any sense of character development for me. felt no difference between fighting stuff at level 1 vs fighting stuff at any other level IMO.
I Gawt Pillz Hurr May 21, 2014 @ 2:52pm 
Originally posted by .ZeRo|*Overlord Grizzledorf*:
eh already lost interest in game. the lazy design of having monsters automatically scale to your level kills any sense of character development for me. felt no difference between fighting stuff at level 1 vs fighting stuff at any other level IMO.
You must have been playing on Bronze. Monsters quickly outlevel you in Silver and up.
Grizzledorf May 21, 2014 @ 2:57pm 
Originally posted by JohnQDerp:
Originally posted by .ZeRo|*Overlord Grizzledorf*:
eh already lost interest in game. the lazy design of having monsters automatically scale to your level kills any sense of character development for me. felt no difference between fighting stuff at level 1 vs fighting stuff at any other level IMO.
You must have been playing on Bronze. Monsters quickly outlevel you in Silver and up.

playing silver. they level right along with me
IMRavnos May 22, 2014 @ 12:45pm 
The game doesn't even start to get going until around level 40. Think of it like EVERY other ARPG. The first third of the game is EASY then it get's challenging then it get's hard.

Also if the enemies did not level with you you would be walking around one shotting everything which is about as fun as stapling your scrotum to a board.
Pastafari May 24, 2014 @ 1:11pm 
USE TUNNGLE!!!
Pastafari May 24, 2014 @ 1:12pm 
And the game starts! check my thread!
King_Kosher May 29, 2014 @ 5:02am 
Originally posted by .ZeRo|*Overlord Grizzledorf*:
Originally posted by Necron Lord:

This game is better offline. Seriously.

the lazy design of having monsters automatically scale to your level kills any sense of character development for me. felt no difference between fighting stuff at level 1 vs fighting stuff at any other level IMO.
i strongly suggest to try out the community patch
Grizzledorf May 29, 2014 @ 3:05pm 
Originally posted by KdN-King_Kosher:
Originally posted by .ZeRo|*Overlord Grizzledorf*:

the lazy design of having monsters automatically scale to your level kills any sense of character development for me. felt no difference between fighting stuff at level 1 vs fighting stuff at any other level IMO.
i strongly suggest to try out the community patch


does it make it so different areas on the map has its own difficulty? like if u ran off to a specific area at level 1 u would be facing stuff 5+ levels over you.

i really enjoy games that have a big open area like this that also make it so death can be around every corner and you have to build your character to be stronger to have better chance of surviving
King_Kosher Jun 4, 2014 @ 9:19am 
The patch adds tons of items/quests/monsters back that were cut during development.You can also disable/adjust the regional levelscaling by editing 1 file in the patchfolder (there is a guide about that somewhere on darkmatters.org)
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Date Posted: May 14, 2014 @ 6:14pm
Posts: 12