Postat: 26 aprilie
A fun trip down memory lane for Duke Nukem-esque FPS of the late 90's. Some of the old traditions and poor level design hurt the game in the long run. It is fun to go back in time to the early days of FPS and blow some baddies apart. There are some cool and fun weapons. Now the problems. First off, you basically see the same 3 guys for the majority of leves. Since most of the guns are more gimmicky, or explosive, you can't use them for the basic guys. This leads to you basically using the uzis and shotguns for 90% of every level, which is super boring after the 21 levels. More useful guns, like machine guns, miniguns, crossbows, etc, other than just railguns with horrible accuracy, flame gun that runs out of bullets after 1-2 guys, and explosive weapons, would make for a better variety. The game is super racist, but in a fun campy 90's way. The level design is the worst though. It follows the poor and outdated keycard design, where every level you hunt for specific colored keycards or keys to get through a door, then continue to do that till you get through the final door. It gets super repetitive and annoying. I know games back then did this to make the levels look bigger than they were and inflate game time because of all the backtracking and running around. It is annoying though starting a level with 3/4 ways blocked and you go one way, get key, open the next door, go get key, and so on. More variety would have been nice. It also didn't help that sometimes the doors were in the most obtrusive places or required excessive backtracking and remembering where in the level that specific colored door was. This leads to a lot of wasted time running around looking for it. I got lost multiple times. The other part is the poor design of how to get the keys. Instead of making sense where they are, they are in the most random secretive spots. I would spend 10 min looking for one, then check a walkthrough, and see it was behind some random painting in a corner of one room i was supposed to try and interact with, for no reason, or jump through, without an inclination I could, to move forward. For a secret that seems nice, but to force you to get keys that way is just annoying. Or not notice there is a smalle crack in that one of 20 rooms that you have to blow to move on. The worst is with levels you push, that look like they blend in with all the other keyboard button background. Multiple times I would look at a level and press interact while looking at it, only for nothing to happen, and then a walkthrough to tell me I had to push it, so I have to crouch down and maneuver my camera 5 different ways until it will register that I pushed it. A lot of time checking walkthroughs for what tiny little detail you missed that is the only way to progress, or where that one random door was you can't find while running around. More guidance or just better placement of things would have done wonders for the frustration factor. Also the equipment I never once used, like smoke bombs or flash bombs. The inventory management wasn't great and they were too situational to use. The caltrops did absolutely nothing. There are a lot of levels and secrets though, including 2 extra levels. There was literally no story at all. Fun for a bit, but too many oldschool design flaws that remind you how FPS's have moved in the right direction. 7/10.