Julkaistu 24. joulukuu.
If you get offended easily, go away.
My my, where do things like this come from? Duke 3D Megaton Edition? I thought I owned everything Duke Nukem untill this came along and done a bit of good for finishing up my collection. Including addons maybe I could only pirate or find on ebay somewhere. Megaton edition sports steam Workshop map integration, decent multiplayer, and rather new features made possible by their obvious buy out of the JonoF series of Duke 3D ports. While not exactly the sharpest in ports, it does sport the basic necesities of Duke Nukem 3D and all it's old glory as a highly overrated FPS that overshadowed severall good ones that did it better.
>Plenty of PC features, change resolution and renders
>Workshop map shareing, for those nice DM maps the community makes
>Strong package of some classic addons, and expansion
>Y-Axis aiming modern mouse control, however, the build engine was not designed for this, and it really shows
>Basic multiplayer functions, yes, we got multiplayer even with coop, but the netcode sucks bad
>No skybox feature or alternative render code, which would fix the issues with Y-Axis aiming
>No plans to update or improve the current engine, developers lack skill necessary to do so
>The Eduke 32 port is light-years ahead of this design, this port is substandard
You can get mad at me for this, or understand that I am directing my frustration at Digitalvolver themselves. They are like a bunch of traveling gipsies who stay around for a small dance or two, and leave the next morning after partying and drinking the night away. Megaton could've been more than just a basic port with neat community features. But I guess when they sold enough copies to make ends meet, they didn't want to stick around for another encore.
Such as life, this is why I go through the trouble of building better libraries for game access..
Downvoting for being a bit underwhelmed by the Two-Stroke-Tony company of games.