Sgт.SтавSтавs Feb 17 @ 9:19pm
Duke Nukem Eternity
In 2011 I realeased a 6 level episode I created with the Dukeplus creator, you may like assuming you can run it. Focusing more on high res assets and the polymer system

http://www.moddb.com/mods/duke-nukem-eternity

We added new guns and even a new monster, the super trooper that is a highly trained ninja/predator, very tough and can deflect shots, also a new gun the battlelords chain gun can now be used.

Also contains instruction of the moddb page to get it running great on steam too.

* Also please use the eduke version that comes with it, the newer versions break the look of the maps.

* it can be a bit bothersome to run on low end computers and ATI sytems (eduke hates ATI)

Trailer

http://www.youtube.com/watch?v=A9GiiL76k64

* had to drop the gloves due to weapon model changes in the HRP

UPCOMING 2.0 UPDATE

ETA APRIL

- LAUNCHER WITH GFX OPTIONS
- 32-BIT AND 64-BIT VERSIONS
- ENHANCED TEXTURES
- TROR STRUCTURES
- SECRET LEVEL
- THE GLOVES ARE BACK!!!!

PREVIEW

https://www.youtube.com/watch?v=H1X1SHmjltg&feature=youtu.be
Last edited by Sgт.SтавSтавs; Mar 7 @ 5:21pm
Showing 1-4 of 4 comments
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Micky C Feb 19 @ 4:03pm 
I can't recommend this mod enough. Don't be put off because it's slightly harder to install than a workshop usermap. It. Is. Worth. The. Effort.
Sgт.SтавSтавs Feb 23 @ 10:54pm 
just an update, patch is in the works the maps are getting huge overhauls, texture are being realligned and redefined and just look tons better, also the fogging is updated to work with newer version which run faster and much better, also TROR effects

also 64-bit version and far easier to use Eternity SDK kit, all the new textures have proper tiles now.

Its the spit and polish that will take it from feeling like a mod to a real game

and a secret level :)
Last edited by Sgт.SтавSтавs; Feb 23 @ 10:54pm
Micky C Feb 24 @ 2:51am 
Idk the original already seemed pretty polished, I mean when lights flicker, the glow maps on the nearby models would be disabled for crying out loud. I wouldn't have the patience for that level of handiwork myself.

What is it that will make the mod run faster exactly (assuming you're using a 32-bit exe)?
Sgт.SтавSтавs Feb 24 @ 4:23am 
it just seems more "solid" with the polsih iam adding
Showing 1-4 of 4 comments
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