xlynx Apr 27 @ 9:29am
is this the best version for multi-player?
Is this the most efficient version of Duke3D to play 2 player co-op over the internet, or are there better implementations?

I saw all the warnings about lag, and I acknowledge native multiplayer support is relatively new. Is it more efficient to tunnel the old IPX netcode through a VPN?

Last edited by xlynx; Apr 27 @ 9:32am
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ReBoot Apr 27 @ 9:54am 
I've played this one over internet in coop and found no trouble.
Grom Apr 27 @ 8:01pm 
Played deathmatch a couple times with americans; terrible ~1 second lag (my old 28,8kb dial-up modem gave better FPS in the 90's!). Then I played co-op campaign with a friend from the same continent & the game ran fine...
Deimos Apr 27 @ 9:27pm 
Well, I'm trying to play DeathMatch to get the achievements and at least for me it's impossible to find a lobby...

Is it working for you, guys?

I'm using a Mac, don't know if it's because of that (I think the mutiplayer will work cross-platform) or just because the multiplayer for this game. Any hint?
Doktor Mandrake Apr 27 @ 9:41pm 
I play from someone who is from France I believe, and I'm from England, and the game plays just fine online, no lag what so ever.. Dunno if I've ever tried playing with someone over from the U.S sort of region, but I think the multiplayer is P2P which would mean playing with someone closer to home would be best

There is also another option, a program called "Meltdown" you can use for Duke 3D, and you can also use it for playing Shadow Warrior, Blood, and Redneck Rampage online too :) I believe the people I played with on Meltdown were from the U.S and I don't recall having any connection troubles
Deimos Apr 27 @ 9:46pm 
Doctor, yes, I think Coop should be fine online :)

How about DeathMatch? Can somebody try and tell me if there's people playing?

Thanks!
xlynx Apr 27 @ 10:25pm 
Thanks everyone. I've always found games laggy when playing across continents, so Steam Duke sounds no different.

What Doktor said about Meltdown does seem to contradict this though... I guess I'll buy the Steam version, and if we have lag issues, I'll try loading the data files into EDuke32 and connect through Meltdown or YANG. If we have to fall back to this, at least it won't be a wasted purchase as EDuke32 can use the game files from Steam.

Does this sound feasible?
Last edited by xlynx; Apr 27 @ 10:33pm
Doktor Mandrake Apr 28 @ 6:53am 
You was asking the most effcient way of playing duke 3D online, you asked if there was any better implementations.. how was mentioning Meltdown contradicting your question? :s
Last edited by Doktor Mandrake; Apr 28 @ 6:54am
Doktor Mandrake Apr 28 @ 7:00am 
Originally posted by Deimos:
Doctor, yes, I think Coop should be fine online :)

How about DeathMatch? Can somebody try and tell me if there's people playing?

Thanks!

I've only really played co-op on the steam version so far, tbh when I saw that they was adding multiplayer support to Megaton I was expecting to see hundreds of servers, I don't really know why the server list is empty 90% of the time.. I thought Duke was more popular then that
xlynx Apr 28 @ 7:06am 
Originally posted by Doktor Mandrake:
You was asking the most effcient way of playing duke 3D online, you asked if there was any better implementations.. how was mentioning Meltdown contradicting your question? :s

No no, I wasn't saying that at all I meant, your experience suggests Duke is not quite like other games in this regard, and perhaps the netcode needs further refinement. This is why I was thinking about a contingency plan.
Kala Den Ekama? May 7 @ 8:26am 
If anyone wants to play deathmatch to get the achievements add me!
Deimos May 8 @ 10:58pm 
Well, I found some people playing a night and it was nice!
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