Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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Lord_Dweedle Apr 21, 2014 @ 11:05pm
Does Megaton have 5.1 surround sound?
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Lord_Dweedle Apr 22, 2014 @ 5:21am 
Originally posted by Lord_Dweedle:

yeah I know. however, if you have a custom-built PC, some motherboards may come with a small extra speaker to plug into it, which will (somewhat) give it a surround-ish sound
mmmmhmmmm see.
djnforce9 Jun 11, 2014 @ 9:22am 
If you have a sound card capable of virtual surround, give that a try. It works extremely well even in the old DOS version. I use a Soundblaster Recon3D 7.1 USB card and was really impressed. When enemies fired from up front or behind, I could hear the audio come from those directions as well. What amazed me most though was the muzak speakers in the "Shop-n-Bag" level from "The Birth" where the audio source truly sounded like it was coming above me where the speaker is (again, I re-iterate that I WAS playing the DOS version). I have no idea how the sound card could recognize this but it did to my astonishment. There could have been some 3D positional cue in the original audio signal that could be picked up but I did not think that was possible back when the game was released. That's my only guess.
Last edited by djnforce9; Jun 11, 2014 @ 9:25am
AN BIFFED ELF!!!! Jun 11, 2014 @ 7:31pm 
That's impossible because♥♥♥♥♥(Apogee Sound System) does not support any kind of positional spatializing beyond stereo.

That surround filter placebo effect is playing with you. AWE64 did something similar
Last edited by AN BIFFED ELF!!!!; Jun 11, 2014 @ 7:31pm
djnforce9 Jul 7, 2014 @ 12:44pm 
You could argue that the sound seeming like it is coming from above my head is placebo but anything in front or behind (depending where Duke Nukem is facing in relation to the audio source) is absolutely distinct.

To experiment, I tried letting a stationary trooper fire at me from the front and then I turned Duke Nukem around slowly and could hear the gunfire loop around me as well. I later found out that the reason this works is due to Creative Lab's "THX TruStudio Pro" and may not be the actual game itself. How it actually works is anyone's guess but if there is no "audio cue" like I said earlier, perhaps it can predict where the audio is supposed to be based on how it is panning. Either way, it's still very surreal hearing full surround from a 1990's title.
Last edited by djnforce9; Jul 7, 2014 @ 12:53pm
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Date Posted: Apr 21, 2014 @ 11:05pm
Posts: 7