Galil Mar 21 @ 9:21am
Question About HRP(Without EDUKE32)
1 : If i have it And otherplayers//my friend don't have it, I can play with without crash/error ?
2 : i'ts hard to install ?
3 : I'ts bugged ? Compatible with workshop MAPS ?
Thanks
Last edited by Galil; Mar 21 @ 9:21am
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Galil Mar 22 @ 5:57am 
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Galil Mar 23 @ 5:02pm 
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>M@tEo$< Mar 28 @ 1:58pm 
Could cause lag, the time you load the game, the others will have to wait.

It is designed for EDuke32, so yes, it's not easy to install it for the Megaton (and only textures).

If the maps have a custom ART files, these will be not loaded (or in other words the HRP textures will be displayed instead).
Galil Mar 28 @ 2:39pm 
Originally posted by >M@tEo$<:
Could cause lag, the time you load the game, the others will have to wait.

It is designed for EDuke32, so yes, it's not easy to install it for the Megaton (and only textures).

If the maps have a custom ART files, these will be not loaded (or in other words the HRP textures will be displayed instead).
Ok thanks, i Have a GTX 690 from Alienware and a I7, the models will be loaded too ?
>M@tEo$< Mar 28 @ 2:46pm 
I have doubts, JFDuke were supporting them back then, but the models were quite simple (while now they are very detailed for several, some are high poly). Here it wouldn't be your rig but the engine having troubles to handle it (EDuke32 pushed several limits in the code).
AN DARKELVEN SORCERESS!!1 Mar 28 @ 3:26pm 
Highend video cards won't help you get around the build engine caching issues.
Galil Mar 28 @ 4:04pm 
Ok Thanks.
haha nerds... Mar 28 @ 4:53pm 
If you use an old version of the HRP which was made for the Polymost renderer (which also Megaton and JFDuke3D uses) it should work fine with Megaton. Any newer versions would probably take some work to strip out models/textures that use features Megaton does not have.
I would also not recommend using the HRP when playing online, your fellow players will hate you.
Last edited by haha nerds...; Mar 28 @ 4:53pm
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Date Posted: Mar 21 @ 9:21am
Posts: 8