Crimson Bort Mar 19 @ 6:15pm
Level Editor?
I see custom maps on the workshop, do i get build with this? I made levels for this when I was like 12 years old, I'm curious to see if I retained ANY of that knowledge.
Showing 1-15 of 23 comments
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Earth Mar 19 @ 6:19pm 
Yes, it's included with Megaton but you really might want to look for Mapster32 to save you a lot of headaches.
Lunick Mar 19 @ 6:36pm 
I second looking up Mapster32 as well.
Crimson Bort Mar 19 @ 6:46pm 
Good to know! Thanks!

I also remember playing some of the maps on the workshop back when I was 12. Gonna get into this tonight hopefully and have a nice blast to the past!
Last edited by Crimson Bort; Mar 19 @ 6:47pm
*EGN*HuNteR Mar 19 @ 7:21pm 
Ya Mapster was a great map maker for many games you should use it :)!
Tanchyon Mar 20 @ 2:42am 
Dang and I was wasting my time all those years using build to make levels.
Crimson Bort Mar 20 @ 10:35am 
I had the full guide for build so I actually got pretty good at it for a kid. After playing a bit last night I was reminded of how games didn't hold your hand back in the day. Used to be able to blast through on lets rock. No checkpoints and manual saves? Aint no one got time for that! :P Seriously though, game still kicks ♥♥♥ after all these years. Might get back into modding this, I'd really like to see some HD textures, though not sure if its even possible in this game without some in depth modding. Im gonna do some experimenting this weekend, basically try to import some source textures. Though if its that easy I'm sure someone would have done it by now. I remember an old mod that replaced the enemy sprites with 3d models. Hopefully I can track it down!
Last edited by Crimson Bort; Mar 20 @ 10:38am
Micky C Mar 21 @ 3:32am 
HD textures aren't that hard
Crimson Bort Mar 21 @ 9:36am 
Originally posted by Micky C:
HD textures aren't that hard

Im just not sure how the game engine itself handles them. Seeing as HD wasn't even a blip on the radar when this game came out.
Micky C Mar 22 @ 3:27am 
You can say the same about a lot of engines based on games that came out in the 90's, such as Darkplaces. The renderer pretty much as nothing to do with the game logic itself so adding visual enhancements isn't a problem.
If you're using eduke32's polymer renderer it should also be able to handle normal and spec maps.
Note that eduke32 includes 3 completely seperate renderers each written from scratch :P
Last edited by Micky C; Mar 22 @ 3:28am
Collateral Damage Mar 22 @ 9:37pm 
Where would I find a List of Keys for the Build editor? None are included and not even Ken Silvermans page includes a copy.
AN UPSET Mar 22 @ 10:09pm 
Originally posted by Micky C:
HD textures aren't that hard
Considering the caching system, it's definitely an easier said than done thing.
Tanchyon Mar 23 @ 4:00am 
Originally posted by Collateral Damage:
Where would I find a List of Keys for the Build editor? None are included and not even Ken Silvermans page includes a copy.

I don't remember Build needing a product Key... maybe I am mistaken
Lunick Mar 23 @ 5:17am 
Originally posted by FRUTanchyon:
Originally posted by Collateral Damage:
Where would I find a List of Keys for the Build editor? None are included and not even Ken Silvermans page includes a copy.

I don't remember Build needing a product Key... maybe I am mistaken

They want to know what each key on the keyboard does :P
Tanchyon Mar 23 @ 7:41am 
here's everything you need including the keys:

http://dnr.duke4.net/editing.php.html
Micky C Mar 24 @ 3:13am 
Originally posted by Collateral Damage:
Where would I find a List of Keys for the Build editor? None are included and not even Ken Silvermans page includes a copy.

A quick google search reveals some very good pages:
http://wiki.eduke32.com/wiki/Build/Mapster32_Keyboard_Commands
or
http://infosuite.duke4.net/index.php?page=references_build_keys

The first one is probably more up-to-date with the latest mapster32 features.
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