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Een vertaalprobleem melden
Also, the OGG files were recorded from a real SC-55 machine which all the tracks (except Grabbag, I think) are designed for, not from Windows itself.
It'd be much better to use the original MIDI files and put them through a soundfont-based synth. Give everyone a choice of which patch set to use for playback, and save buckets of disk space in the process.
I'm listening to the original MIDI files with an OPL2 patch set in XMPlay right now. Yes, OPL2. Old-school FM sound. Sounds great.
That would probably be ideal but I have yet to come across a soundfont that sounds exactly like the ogg recordings the game is currently included with.
I no longer have my old 486 and SB16. Emulation is all I've got these days. :-(
Given the OPL2 and OPL3 chips are entirely digital, it is in principle possible to exactly emulate them in software, giving the same output bitstream the original chip would have produced for a given input command sequence. Yes, I know they used a proprietary floating-point format for their output, so you'd have to convert it to IEEE floating-point before handing it off to the OS for output.
I'd hate to think how hard emulation of chips with analogue components would be.
You mean "should've", not "should of". :-)
And yes, recordings are a very brute-force approach to the problem of music playback.