Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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Why aren't modern shooters this clever?
https://www.youtube.com/watch?v=Ht0aknuiEO8

Seriously, that's a whole ton of easter eggs.
Laatst bewerkt door Fenny; 15 aug 2014 om 11:48
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Hard to relax and have fun in the workplace when you're crunched for hours by the publisher's desire for annual installments to keep their wallets lined.
That's pretty much it yeah.
Greed kills everything.
EA. 'nuff said.
Origineel geplaatst door AN UPSET:
Hard to relax and have fun in the workplace when you're crunched for hours by the publisher's desire for annual installments to keep their wallets lined.
That's true. Commercial games require more and more people to make them, and it turns out just as the old sayings say - more people make things harder rather than easier. People will buy what most of the folks around say about, so it would have been better to shopmen and parents and schoolkids to recommend stuff that people usually don't talk about. That's how a lot of hidden gems in 90's got attention by people, who had the richest of gaming experience as a child.
Also, it's hard to be clever and insert secret stuff when most of the effort is farmed out overseas.

"Hot Coffee" also brought a fear of easter eggs from publishers also.
Laatst bewerkt door AN BIFFED ELF!!!!; 15 aug 2014 om 12:21
If i ever have to make a shooter i would make a shooter with the graphics gameplay story and humor of good old doke
Games have changed and matured over the years.

Its just the honest truth. But easter eggs don't really make a game better and can be scrapped and instead working on things that matter...
Origineel geplaatst door Queen Ridah:
Games have changed and matured over the years.

Its just the honest truth. But easter eggs don't really make a game better and can be scrapped and instead working on things that matter...

I actually like the easter eggs that old-fashioned developers like 3DRealms and IdSoftware put in their games, as a way to remind people of what FPS games used to be like in the old days.
and if there's 'easter eggs' in games htese days, it's too obvious and practically spelled out for you.
Origineel geplaatst door RC***Sgt.D_Nukem***:
Origineel geplaatst door Queen Ridah:
Games have changed and matured over the years.

Its just the honest truth. But easter eggs don't really make a game better and can be scrapped and instead working on things that matter...

I actually like the easter eggs that old-fashioned developers like 3DRealms and IdSoftware put in their games, as a way to remind people of what FPS games used to be like in the old days.
But it has nothing to do with how old school FPS games were like and are just side attractions along the road if anything. There neat, but I would rather have something to do with the design than something to find and just look at.
Origineel geplaatst door Queen Ridah:
Origineel geplaatst door RC***Sgt.D_Nukem***:

I actually like the easter eggs that old-fashioned developers like 3DRealms and IdSoftware put in their games, as a way to remind people of what FPS games used to be like in the old days.
But it has nothing to do with how old school FPS games were like and are just side attractions along the road if anything. There neat, but I would rather have something to do with the design than something to find and just look at.
But an abundance of easter eggs prove to the player that the devs actually cared about the game.
Origineel geplaatst door Monst-E-r:
Origineel geplaatst door Queen Ridah:
But it has nothing to do with how old school FPS games were like and are just side attractions along the road if anything. There neat, but I would rather have something to do with the design than something to find and just look at.
But an abundance of easter eggs prove to the player that the devs actually cared about the game.
Not quite, shows that the devs had more time on their hands to do busy work than they probably should have. I think it maybe the same reason you get DLC today, when the mappers are done....they are generally done with a game and have nothing else to do until the next project comes up. So you can get easter eggs and some other stuff added to a game before its shipped just because the team didn't have much else to do. Also a well designed game with lots of content shows a dev team cared about the end product as much as the payment for the work done, easter eggs that have no real bearing on gameplay really don't show much aside from more time than work to do.
The popular approach of modular level design also regresses the opportunity for easter eggs. Take Deus Ex HR for example, the best they could come up with are a few emails and a couple of wall textures.
Laatst bewerkt door AN BIFFED ELF!!!!; 18 aug 2014 om 10:00
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