Monst-E-r Aug 15 @ 9:41am
Why aren't modern shooters this clever?
https://www.youtube.com/watch?v=Ht0aknuiEO8

Seriously, that's a whole ton of easter eggs.
Last edited by Monst-E-r; Aug 15 @ 11:48am
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AN DARKELVEN SORCERESS!!1 Aug 15 @ 9:55am 
Hard to relax and have fun in the workplace when you're crunched for hours by the publisher's desire for annual installments to keep their wallets lined.
Earth Aug 15 @ 9:57am 
That's pretty much it yeah.
Greed kills everything.
Henne Aug 15 @ 11:46am 
EA. 'nuff said.
KUBA18i Aug 15 @ 11:54am 
Originally posted by AN UPSET:
Hard to relax and have fun in the workplace when you're crunched for hours by the publisher's desire for annual installments to keep their wallets lined.
That's true. Commercial games require more and more people to make them, and it turns out just as the old sayings say - more people make things harder rather than easier. People will buy what most of the folks around say about, so it would have been better to shopmen and parents and schoolkids to recommend stuff that people usually don't talk about. That's how a lot of hidden gems in 90's got attention by people, who had the richest of gaming experience as a child.
AN DARKELVEN SORCERESS!!1 Aug 15 @ 12:20pm 
Also, it's hard to be clever and insert secret stuff when most of the effort is farmed out overseas.

"Hot Coffee" also brought a fear of easter eggs from publishers also.
Last edited by AN DARKELVEN SORCERESS!!1; Aug 15 @ 12:21pm
sashaboo100 Aug 17 @ 1:30pm 
If i ever have to make a shooter i would make a shooter with the graphics gameplay story and humor of good old doke
Queen Ridah Aug 18 @ 12:16am 
Games have changed and matured over the years.

Its just the honest truth. But easter eggs don't really make a game better and can be scrapped and instead working on things that matter...
[RC]***Sgt.D_Nukem*** Aug 18 @ 1:31am 
Originally posted by Queen Ridah:
Games have changed and matured over the years.

Its just the honest truth. But easter eggs don't really make a game better and can be scrapped and instead working on things that matter...

I actually like the easter eggs that old-fashioned developers like 3DRealms and IdSoftware put in their games, as a way to remind people of what FPS games used to be like in the old days.
AN DARKELVEN SORCERESS!!1 Aug 18 @ 6:48am 
and if there's 'easter eggs' in games htese days, it's too obvious and practically spelled out for you.
Queen Ridah Aug 18 @ 7:16am 
Originally posted by RC***Sgt.D_Nukem***:
Originally posted by Queen Ridah:
Games have changed and matured over the years.

Its just the honest truth. But easter eggs don't really make a game better and can be scrapped and instead working on things that matter...

I actually like the easter eggs that old-fashioned developers like 3DRealms and IdSoftware put in their games, as a way to remind people of what FPS games used to be like in the old days.
But it has nothing to do with how old school FPS games were like and are just side attractions along the road if anything. There neat, but I would rather have something to do with the design than something to find and just look at.
Monst-E-r Aug 18 @ 7:27am 
Originally posted by Queen Ridah:
Originally posted by RC***Sgt.D_Nukem***:

I actually like the easter eggs that old-fashioned developers like 3DRealms and IdSoftware put in their games, as a way to remind people of what FPS games used to be like in the old days.
But it has nothing to do with how old school FPS games were like and are just side attractions along the road if anything. There neat, but I would rather have something to do with the design than something to find and just look at.
But an abundance of easter eggs prove to the player that the devs actually cared about the game.
Queen Ridah Aug 18 @ 7:32am 
Originally posted by Monst-E-r:
Originally posted by Queen Ridah:
But it has nothing to do with how old school FPS games were like and are just side attractions along the road if anything. There neat, but I would rather have something to do with the design than something to find and just look at.
But an abundance of easter eggs prove to the player that the devs actually cared about the game.
Not quite, shows that the devs had more time on their hands to do busy work than they probably should have. I think it maybe the same reason you get DLC today, when the mappers are done....they are generally done with a game and have nothing else to do until the next project comes up. So you can get easter eggs and some other stuff added to a game before its shipped just because the team didn't have much else to do. Also a well designed game with lots of content shows a dev team cared about the end product as much as the payment for the work done, easter eggs that have no real bearing on gameplay really don't show much aside from more time than work to do.
AN DARKELVEN SORCERESS!!1 Aug 18 @ 10:00am 
The popular approach of modular level design also regresses the opportunity for easter eggs. Take Deus Ex HR for example, the best they could come up with are a few emails and a couple of wall textures.
Last edited by AN DARKELVEN SORCERESS!!1; Aug 18 @ 10:00am
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