ZIGS Sep 18, 2013 @ 2:44pm
Is it weird that I loved Gone Home but thought this was pretentious and cheesy?
(WARNING: spoilers below)

I loved the graphics/visuals and the music but the story left me completely cold. When it came to the part where to younger brother has to swim (after the older one died), before even pressing the older brother's trigger I thought to myself "oh com'on, don't tell me you have to use the older brother's action button to make him able to swim... how cheesy would that be?"
And then I pressed it and that's exactly what happened. It didn't trigger the emotion the developers clearly hoped it would, instead it felt really cheesy for some reason.

I guess it's because this feels "fake" because of it's generic fantasy setting, while Gone Home felt real, both the story and the characters.

Nevertheless, I loved the world design and would love to see another game in it (except a more traditional game this time)
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donelwero Sep 21, 2013 @ 11:17pm 
Well, it's not weird. But in all honesty, that's the problem with people these days. They think the way they feel about something will be the same for anyone out there, that's just impossible.

Maybe I got attached to the game because I have a younger brother and it felt just like living another adventure with him. I'm married and I have son now, so living a nw adventure with "my brother" was just awesome. Because I cared for him since the start of the game.

I'm not against your point, that's the way you "lived" the story of the game.

grumbel Sep 22, 2013 @ 11:03am 
I feel much the same as OP. I liked Gone Home quite a bit (aside from some minor issues), but Brothers is just a real head scratcher for me. Nothing in that game seems remarkable, neither story, graphics, art style or anything. It has a few set pieces that aren't bad, but they feel so random and disconnected to everything else that they don't really help much either and they only come rather late in that game. The game was also full of slow cutscenes, unresponsive controls and animation glitches that didn't help.

When I watched TBs quick look I thought the game looked pretty bland and boring, regular old switch puzzles, same old broken ladder mechanic reused multiple times. Yet somehow TB was declaring it one of the best games he ever played, so there must obviously be more to it. Well, so I went and played it, but the game turned to be exactly as bland, generic and predictable as I expected. Half the elements were even straight up recycled from other games spider-leg ripping from Limbo, benches from Ico, Griffon baby from Shadow of the Colossus, graphic style from Fable. Even the little gag at the end did absolutely nothing for me, it didn't even make much sense, as why would suddenly the controls of big brother allow the little brother to swim?.

Even after reading plenty of threads about the game I am still puzzled as to why people like this game so much. It's short enough to be over before it becomes to annoying and it doesn't have a happy ending. But is that really all it takes to make it into "best game ever" territory for people?
Last edited by grumbel; Sep 22, 2013 @ 11:04am
Stinkflipper Incarnate Sep 24, 2013 @ 1:38pm 
It was the other way for me. I liked that Gone Home told a different kind of story than most games, but found the story itself to be predictable and kind of shallow. I was also disappointed with the way the story was told; I was hoping for realistic storytelling but all I got was a bunch of linear notes in a house that felt fake. In terms of storytelling mechanics, Gone Home didn't do anything that System Shock didn't do 20 years ago. There was no attempt at pushing the limits of the medium.

Brothers, on the other hand, delivered a story that while maybe a bit cliched was at least very touching, and it told it in a much more natural and visual way (often by showing, not telling). I know the two games are very different, so comparing them like this is kinda useless. I just wanted to offer a different perspective.
McQuiggle Oct 25, 2013 @ 1:32pm 
A bit of a bump. But having played both, I enjoy them a lot. I'm kind of tired of hearing pretentious being thrown around at a lot of arty indie games like these, in general.

For me, Brothers had the bigger impact. Started to tear up at the end. And overall as a game it was just, so cool. It achieved what I love most about games like Zelda and Shadow of the Colossus. Just, such a strange and surreal fantasy setting with a good feeling of exploration despite its linearity.
Dirtman73 Oct 25, 2013 @ 7:06pm 
You know OP, a spoiler warning would have been nice, especially considering what you wrote is visible when someone hovers their pointer over the thread title. Good going there.
ZIGS Oct 25, 2013 @ 7:34pm 
Originally posted by Dirtman73:
You know OP, a spoiler warning would have been nice, especially considering what you wrote is visible when someone hovers their pointer over the thread title. Good going there.

And when they do, they can see (WARNING: spoilers below). What's the problem here?
Dirtman73 Oct 25, 2013 @ 7:38pm 
Originally posted by ZIGS:
Originally posted by Dirtman73:
You know OP, a spoiler warning would have been nice, especially considering what you wrote is visible when someone hovers their pointer over the thread title. Good going there.

And when they do, they can see (WARNING: spoilers below). What's the problem here?

Not sure how I missed that. Feel free to smack me through the interwebz. :(
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Date Posted: Sep 18, 2013 @ 2:44pm
Posts: 7