ThePhantom Sep 6, 2013 @ 12:59am
Finshed it in 3 hours. Any alternate endings?
Hi,
I finished it in 3 hours but only got one achievement. I might re-play to get the achievements.
A beautiful game even though it was short, it was worth it. Maybe I should have bought it on specials or something at half the price but I shouldn't complain.
It is a nice story.

Being a short game, they should have made alternate endings to get us to replay the story.

Worth playing none the less.
Last edited by ThePhantom; Sep 6, 2013 @ 1:01am
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Sebastian Peril Sep 6, 2013 @ 4:30am 
I usually like the idea of alternate endings but I think the end of this game was executed so perfectly that I don't know if I would want to see a different outcome :p The last 5-10 minutes of the game is heartbreaking!

It is a shame it is so short though. I finished it in 3 hours too, but I suppose a plus is that I loved every minute of it. The art, the music, the gameplay, it was all brilliant work that meshed together flawlessly.

Just wish there was more of it :)
ThePhantom Sep 6, 2013 @ 7:33am 
that is true. It was a nice game. The atmosphere and all. Nice tale even for kids.
I hope they come up with another one.

The use of both characters with one controller was nice. Simple and very affective.

Some games do last longer, but end up repeating things so this just enough I guess.

I will replay it :)
[Be][Fr]Aniki Sep 27, 2013 @ 9:14am 
I also thought there was an alternate ending becose: (SPOILER)
When the little bother get back to the house where the sick dad is, there is one jump part (That we did not do at the beginning of the game) where there is 2 stones to jump, like one for each kid, so I though that maybe there is a way to get there with the two brothers alive...
Last edited by [Be][Fr]Aniki; Sep 27, 2013 @ 9:14am
ThePhantom Sep 27, 2013 @ 12:22pm 
I never looked at that? have you tried it? I might try it and play again from the start to also get the one achievement I've mist
BDtetra [Microwave Skillz] Oct 8, 2013 @ 3:07pm 
Originally posted by BeFrAniki:
I also thought there was an alternate ending becose: (SPOILER)
When the little bother get back to the house where the sick dad is, there is one jump part (That we did not do at the beginning of the game) where there is 2 stones to jump, like one for each kid, so I though that maybe there is a way to get there with the two brothers alive...

That was obviously a designers point to further push the fact that you don't have the other brother anymore
DrunkenGamingGuy Jun 25, 2014 @ 4:10pm 
Although I liked what they gave us for the ending. I do partially wish there could have been a different outcome. Only because that way they could have given us a no death achievement.
Robby Balboa Jun 25, 2014 @ 5:26pm 
Originally posted by drunkengamingguy:
Although I liked what they gave us for the ending. I do partially wish there could have been a different outcome. Only because that way they could have given us a no death achievement.
The game's storyline wouldn't be nearly as good if the older brother survives.
Pedro Tanure Jul 7, 2014 @ 4:36pm 
Great game. I'm sad for reals now, though. Damn.
ohsopretty_vacant Jul 8, 2014 @ 8:04am 
None of the achievements were difficult, just required doing a little more than the minimum such as helping a person out or setting something free. I actually gasped when the big brother died. totally didn't see it coming.
Crim Jul 10, 2014 @ 8:54pm 
I see no way that they could do an alternate ending and still enjoy the game. Other then maybe something you can unlock after first experiencing it fully then go back to unlock different endings, it would completely destroy the game. Not just the ending, but all the things that lead up to the ending would need to be re wrote.

No need for alt endings in my mind. Liked the game from beginning to the Tree scene. Loved it from that point on! The feels were tremendous. And I couldnt breathe or think or feel with that ending. I turned off my computer and curled up and wanted to cry. Any other ending would have ruined that feeling where I appreciated life. I really think this game changed me in some way.
ThePhantom Jul 11, 2014 @ 4:36am 
You're right Crim.
There is no need for an alternative ending. It was short, but it achieved a lot. It is burned in our memory.
Come to think of it, a game does not have to be longer either. Not a game like this one.
About the replay value, I will replay it, that's for sure.
Raubhamster Jul 17, 2014 @ 11:42am 
I just finished the game. This were 3 hours full of beautiful designed scenery and so many different emotions. Just when I thought the game wouldn't have any surprises left, there suddenly came something that I really didn't expect.
I'm glad I played this game, though it felt a bit more like some kind of interactive movie (an amazing one!).

Man..I'm so sad now.
The Final Boss Jul 27, 2014 @ 7:33am 
Just finished it. The gameplay is unlike any other and really enjoyable, even tho not particulary challenging. The scenery is beatuiful, at several places I just spent a couple extra minutes to admire it.
It's a good ending, it's great in fact. Ties in perfectly and fits the overall tone of the game. anything else wouldn't work. That said, the game left me depressed.

I knew something was off with that ♥♥♥♥♥, and there was no doubt left when she made that super-human leap. This kids, is why you respect 'Bros before hoes' (This is me trying to ues dark humor as a defense mechanism against the depressesd feeling the game left me in)
arigatoor Jul 28, 2014 @ 1:26pm 
One of the benefits of the games shortness is, that it works very well as a game to show to a friend/flatmate/silbling.

In the age of broadband internet, playing video games with friends (cooperatively) most of the time means playing online, with everyone sitting at home in front of their own PC or console, which can also be great fun, of course.

In case friends come over to someone's place and decide to play a video game, it's probably going to be a competitive game with short rounds, rather than starting a new save state in a >20 hours story driven game. Personally I like watching a friend play a long single player game, but it feels kind of unsatisfying that I only see, say, a 2h long part of the storyline, then I go home and when I visit the friend the next time a few days later to watch him play that game again, I missed several hours of the plot, because in the meantime he continued playing (necessarily, because if the friend would only play in my presence, he would need several months to beat a 30h game).

"Brothers" can be played through in one or two sittings, so I am able to show the whole game to someone on the two consecutive afternoons of a weekend.

Also, it's possible to map the controls to 2 gamepads (using the programs "x360ce" and/or "Xpadder"), so it can be played in an improvised coop mode with another person (there's a tutorial in this community hub how to do this).

Now it probably looks like I strayed from the actual topic of this thread (length/replay value of the game), but what I wanted to say is that this is where the replay value of the game lies for me personally - I don't plan to play the game again on my own because of the depressing ending, but I feel the urge to introduce some of my friends and my brother to the game and am therefore confident to play it again one or several times in the future!
Last edited by arigatoor; Jul 28, 2014 @ 1:29pm
Ace Ventura Dec 27, 2014 @ 7:53pm 
Okay so I'm mostly typing this to help myself process that ending. haha. It was an excellent if emotional story, but the single ending makes sense... Naiyee (Little Bro) as the story progresses becomes more and more independent whereas at the start he relies on Naiya a bit more.

This made the final moments great because it's gone full circle the change in controls as well as the swimming part show that Naiyee no longer needs or relies on his older brother whether through necessity due to his death or through having been on the journey with his bro. I think the opening scene goes to show that Naiyee was "helpless" to save his mother. Lacking the strength or whatever. In the dream sequence, he feels Naiya blames him for his mothers death. The ending I think just showcased that the little brother had become stronger. #mytwocentsworth
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