mcboogerballz40 Sep 5, 2013 @ 2:30am
English?
Is it just me or are the characters talking in japanese or whatever. Kind of hard to get involved with the story when i have no clue what the hell they are talking about.
Showing 1-15 of 41 comments
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Hyxin Sep 5, 2013 @ 2:47am 
it's not a real language that they are speaking in the game. So i assume we are not meant to understand what they are talking about and just try to feel the atmosphere in the game instead.
muhabublik Sep 5, 2013 @ 2:51am 
It's fictional language, like in Sims.
muhabublik Sep 5, 2013 @ 2:54am 
And you can understand what they are saying, if you look at their body language and emotions, and just on the scene as a whole. And to think a little if necessary.
Xainem3 Sep 5, 2013 @ 3:24am 
I personally think that the lack of a comprehensible language in this context is an excellent decision. It leaves the gamer the capacity to engage in the story and make connections on thier own rather than being forced into some bystander dialoge experience. I somehow feel more connected to the game-- paying more attention to subtle nuances as a result. Just my sensation... anyone else concure?
Last edited by Xainem3; Sep 5, 2013 @ 3:58am
Wisebl00d Sep 5, 2013 @ 3:26am 
lol I was waiting for a serious thread about this. Not dissapointed.
Serious Secare Sep 5, 2013 @ 3:57am 
Amazing, one of the greatest ways to tell a story, involves no understandable words at all.
MadAsAHatter Sep 5, 2013 @ 5:38am 
It's awesome, remember Shadow of the Colossus?
The ReKonstructor Sep 5, 2013 @ 7:02am 
I get that it is like The Sims with the made up language and all, but some subtitles would be nice, especially when a "conversation" lasts a long time. If they are going to have the whole thing based on what you infer from their body language and expressions and whatnot, that is fine, cool even, but don't have them essentially making small talk, just get to the point.
Bearded Gaymer Sep 5, 2013 @ 7:57am 
It's like a mixture of several languages. We are not supposed to understand a thing, yet we understand everything they say.
rockhstrongo Sep 5, 2013 @ 10:35am 
I find deciphering what is going on through body language and tone of voice to be engaging. I think it was a nice design decision. It shows how us humans are able to relate, even through a language barrier.

Also, let's be honest, it was probably MUCH easier and cheaper to localize the game this way! :D
mcboogerballz40 Sep 5, 2013 @ 10:05pm 
ok i thought i had the game set on a different language lol
KGhaleon Sep 6, 2013 @ 12:46am 
Regardless of what part of the world you live in, anyone should be able to understand the body language or by simple deduction based on the events you witness.

The younger brother lost someone he cared about in the ocean.
The younger brother is reluctant to swim across a stream of water.
Hence, the younger brother has a fear of water due to his forlorn past.
mcboogerballz40 Sep 6, 2013 @ 6:46pm 
^^^ I do understand i just seriously thought it was in a different language other than english. We should be laughing about my question honestly lol
Sweetz Sep 6, 2013 @ 8:44pm 
What I like is that although the language is made up, it's consistent and there are words with defined meaning. The vocabulary is pretty small, so you can eventually translate some of the words from context.

At the very least, if you're reasonably careful about listening to the dialog and paying attention to context, you'll find that the brothers have names and learn what they are.
Last edited by Sweetz; Sep 6, 2013 @ 8:44pm
donnie Sep 7, 2013 @ 9:40am 
Originally posted by Xainem3:
I personally think that the lack of a comprehensible language in this context is an excellent decision. It leaves the gamer the capacity to engage in the story and make connections on thier own rather than being forced into some bystander dialoge experience. I somehow feel more connected to the game-- paying more attention to subtle nuances as a result. Just my sensation... anyone else concure?

totally concur.
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