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Ein Übersetzungsproblem melden
The issue I have is how heavy-handed starbreeze is. the last 30 minutes of the game is just grieving and no acceptance of loss at all.
Also, the fact that the Sacrifice girl was a spider completely took me out of the story, yeah there was tonnes of symbology towards it, it was obvious it was the case, but neither brother spotted the fact she's superhuman and the cave paintings or the 500 spider references. I think that was also really heavy handed.
Anyway, I also think nitpicking is not always the point with these things, this was a cohesive vision delivered by someone, possibly as an allegory for familial loss, to be taken as it was presented. A more technical game is easy to pick at, but I feel a piece of art like this is very subjective - saying something like 'it would've been better like this' doesn't seem quite fair if that was in the opinion of the creator an adequate tool for expressing how they felt. Just my opinion anyway :P.
I do think it was a good experience and I feel like I would have actually enjoyed it more without the hype, it was mostly because I was expecting something absolutely amazing and beautiful in every way (As that's what I had been told it was) and I got something that was very moving, beautiful, but with flaws and blemishes.
I see what you are saying about the younger brother, perhaps I have been looking at the story in the wrong perspective. If you look at the story as having the younger brother as the main character, from his perspective and his development as a character, it may hit more profoundly.
http://steamsignature.com/profile/brazilian/76561198025565860.png