A Review of Spectromancer
I don't usually take the time to write a review, unless the game is particularly good or particularly bad. Spectromancer is particularly good.
It's certainly not flashy. There are no awesome graphics here or stunning visuals. But it can hold its own against more popular, technically-advanced games like MtG: Duels of the Planeswalkers for one simple reason: its minimalistic game mechanics work, and work well. The game is fun.
It's a trading card game, so if you're not familiar with the genre and have never picked up a pack of Pokemon or Magic: The Gathering cards, I suppose you'll be at a slight disadvantage. On the other hand, this would be a great game to start with, because of its relatively simplified nature.
What I most appreciate about this particular game is that it is a total package. There's a good campaign mode, multiplayer, and other various modes, all of which are fun. The game mechanics are easy to pick up but their simplicity mask how deep the strategy can go. There are a lot of different 'classes' (necromancer, golem master, cleric, etc.), each with its own special set of cards, and this special set is essentially a column added to the four 'normal' columns of cards everyone plays with (Fire, Water, Air, Earth). Each of those have a wide selection of cards. So no two matches ever play the same.
The addictive factor of this game is high. The replayability factor is very, very high. That's a winning combination.
The DRM thing is troubling, but hasn't affected anything about the game for me ... yet, and the developer seems receptive to making changes in that area.
If you are a fan of computer trading card games, this one is a no-brainer. If you're unfamiliar with that territory but love strategy and are willing to spend a few minutes learning the ropes, you can't go wrong etiher.
Nice addition to Steam. The game I'm playing the most nowadays, while my big pile of triple-A titles sit there feeling ignored.