Pubblicata: 28 aprile
TR:I, when you put it in the context of 1996 gaming, is okay. But if you only care about modern games [nothing to be ashamed of], you likely won't enjoy this game. I will do my best to review this game from the former point of view.
Putting aside the ridiculously "top-heavy" player model for Lara Croft, the game's graphics are okay. A bit polygonal, but not bad overall. I had some issues with DOSbox misplacing renders of non-world objects [e.g. health packs being visible behind walls], but nothing to make it unplayable.
The design of the levels is ok as well, but many of the jumping puzzles can end up being rather frustrating. This is because often the required key sequence will not always do what you intended [Trying to run and jump might cause a leap from a standing start, and vice versa]. However, the levels as a whole are generally rather extensive for the era, and there is usually a lot to explore.
The game controls primarily with keyboard only, but it can be configured to use a gamepad. I would very seriously recommend not using a gamepad, as it felt very sluggish and unresponsive.
The gameplay surrounding gunfights can be ridiculous at times, with both enemies and yourself soaking up bullets like sponges
concrete. The game does auto-aim, and doesn't require reloading, so you can run around the map shooting everything with no difficulty whatsoever. Beware bats though, if one gets on top of you and you get stuck in a corner, you're done for.
To summarize, this game has flaws. It isn't completely terrible, so if you want to play this game for nostalgic purposes then go ahead, but otherwise don't bother.