Pubblicata: 27 maggio
With the rise of 8/16-bit nostalgia (did Deus Ex / Metal Gear Solid ever go away?), and the rising popularity of indie games such as NEON STRUCT with its stylized blockiness, Tomb Raider - which is approaching 20 years old now - doesn't really seem THAT out of place really.
Apart from the graphics, another hark-back to the golden era of 16-bit gaming is the lack of hand-holding. The levels can be huge, the puzzles daunting and without a map, the game can be a formidable challenge to the novice gamer - as it was even 20 years ago.
Looking at Tomb Raider 1 in 2015 things like door switches can seem wholly illogical, even nonsensical. But approach each game level as a conceptual puzzle set-piece, and one can see it has more in common with games like The Talos Principle than the Tomb Raider reboot.
The player controls, considering the games age, have arguably aged well once you've mastered them. Compared to TR1's contemporaries such as Deathtrap Dungeon, Syphon Filter and Soul Reaver, Lara Croft's animations - to be able to somersault and shoot simultaneously (and later 360 degree turns in the air), were incredibly underrated and advanced for the time.
Tomb Raider 1 is a Classic in every sense. Gameplay, music and yes, the graphics, will always hold a special place in the hearts of adventure gamers the World over.