Přidáno: 22. června
Twenty five hours and over 200 save files my dedication is satisfied.
For a game that is nearly older than I am, it isn't too shabby. The story is odd and don't know how well I followed it through the odd twists and turns. The enemies were far more varied than I expected. Bats, monkeys and tigers: whatever... But then raptors and a T-Rex: we are going somewhere... All the sudden exploding zombies, giant-flying-zombie-mummy-whatever-the heck things and a massive supernaturally engineered torso zombie start attacking you and your puny guns are nearly useless. The shooting is frustrating because it is auto-aim only and the game completely lacks any stealth gameplay that I love. It is a fun time, but will test your self-control as it taunts you into self destruction.
Jump, jump, jump, and jump some more... Oh wait, not that far.... Ha, too short... Nope, only this jump works. The jumping mechanic was quite frustrating sometimes. Each platform jump sequence (which is most of the gameplay) has set jumping requirements that each only work for a certain gap. The running jump can easily overshoot a smaller gap, come up inches too short from a ledge and ultimately lead to multiple thudding demises. Every running jump must have one full "block" to make the jump (i.e. if you start a running jump just inside a block, you will be unable to jump before the ledge), this can be quite frustrating when blocks are lined up like paver stones: you think you can just run and bound off each one holding the jump button, sorry this does not work. SAVE AFTER EVERY LITTLE ACCOMPLISHMENT. The standing jump can either go forward, up, or to either side; these jumps are used for very specific jumps as well. For vertical jumps, Lara must slam her face into the wall or dangle her toes on the edge of the platform to successfully grab the ledge above. The side jumps are fantastic for fighting enemies from a slight distance because you take less damage and continue shooting even upside-down.
Possibly the worst part about this game is the camera. Lining up a jump when the third person perspective camera is cockeyed looking at the front of the character and unable to be moved in favor of a more comfortable viewing angle can be quite frustrating and lead to more deaths from simply missing a jump. The "Look" function is also quite clunky as the camera continues to be affected by walls and objects.
Oh, and another major critique of this game is DosBox emulator itself is trash (Again Save, save, save again, and don't forget to save), it will crash dozens of times.
All-in-all worth the playthrough and I am looking forward to the rest of the games since the newer one was quite good. Save twice, jump once.