Iron Sky Invasion > 一般的な話題 > トピックの詳細
Starkiller 2012年12月15日 4時30分
Innovative energy management: players can transfer the ship’s power between engines, shields and weapons, depending on the needs of the moment --> since when is this innovative? x-wing already had power control back in 1994. godsdamn frakkers...
1-3 / 3 のコメントを表示
< >
Sprengi 2012年12月15日 8時54分 
Features long forgotten can become "innovative" again apparently...
Mr. Fibble 2012年12月15日 9時02分 
I've been trying, but not managing, to think of a space combat game where you didnt have some kind of power swapping system. Vague memories of something on the zx spectrum that had it.

Might be innovative as there's no sliders involved. Been a long time since I played xwing games but dont think it was a simple keypress to bounce power from one system to another. Irons sky's is faster to do on the fly whereas the slider method is more for a long term power setting.

Certainly the demo makes long phases of combat start to become a juggling act as power gets low and you're bouncing it around between weapons, engines and shields.
Miyu Rosewood 2013年7月20日 15時46分 
@ Pvt.Parts - probably you mean first Elite?
actually later Eltes also didn't had it.. but mostly.. this became known due to starwars movie and games. Oh, and they have risk to run into IP infringement, as UI control \management methods ripped from x-wing, to the point of radar indication (and position).
P.S> X-Wing was in 1993
1-3 / 3 のコメントを表示
< >
ページ毎: 15 30 50
投稿日: 2012年12月15日 4時30分
投稿数: 3