Mint 27. úno. 2013 v 12.21 odp.
Do the caltrops have any use whatsoever?
They don't kill any enemy any more effectively than a projectile would and they take up your bomb slot that could be better put to use disarming traps, freeing fairies, and opening up new routes.

You only throw out three per usage and they are destroyed as soon as something gets damaged by them.

The Shrapnel Bomb is better in every way with the only thing it lacks being the persistence of the jaggy bits, not that you'd need them to stick around for more than a second to take care of any enemy.

So what's the deal?
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✎Valen Alvern 27. úno. 2013 v 12.28 odp. 
I forget what thread I was reading, but megadev questioned if they should be in bombs.

Personally they should swap RPG and Caltrops around. RPG is Rocket Propelled Grenade.

Now onto the topic, I havent used Shrapnel Bombs, but I know Caltrops are good against most of the bosses, but from what I hear about Shrapnel it could be a down grade. I still think Bomb+ is too good to give up.

If they do switch those two weapons around, we'll probably see a lot of people using Caltrops with Shrapnel Bombs.
Würgetreu 27. úno. 2013 v 1.20 odp. 
To me they appear quite effective and versatile, when used on non-trap-dangers.
The Original AAA 27. úno. 2013 v 2.46 odp. 
I see them as very useful for technical players.

My favorite time to use them is in Boss Fights, works really well for me.

Alraune původně napsal:
To me they appear quite effective and versatile, when used on non-trap-dangers.

^This too.

rpgamer987 27. úno. 2013 v 3.29 odp. 
Yeah. I think they have their use, but still not sure about being classified as bomb. If reclassified as a projectile, you'd get more of them, too.

Still not sure if I really like reclassifying rpg as a bomb. Yeah, it'd work for most purposes. Only disadvantage is can't use them to drop on lower floors and such. But maybe that's worth it?
KenHalo 27. úno. 2013 v 3.31 odp. 
rpgamer987 původně napsal:
Yeah. I think they have their use, but still not sure about being classified as bomb. If reclassified as a projectile, you'd get more of them, too.

Still not sure if I really like reclassifying rpg as a bomb. Yeah, it'd work for most purposes. Only disadvantage is can't use them to drop on lower floors and such. But maybe that's worth it?
They would be so op as a ranged weapon
Mint 27. úno. 2013 v 3.37 odp. 
KenHalo původně napsal:
They would be so op as a ranged weapon

When you can kill anything in this game in one hit with any weapon I'm not entirely certain how anything is overpowered.

Weapons that would be overpowered in other games like flamethrowers are severely underpowered here because their damage output is wasted on the fact that enemies spawn by the truckload and are better dealt with using your main weapon -- quick, clean, fast, and builds rage so you have to worry about even FEWER hazards.
rpgamer987 27. úno. 2013 v 4.09 odp. 
KenHalo původně napsal:
rpgamer987 původně napsal:
Yeah. I think they have their use, but still not sure about being classified as bomb. If reclassified as a projectile, you'd get more of them, too.

Still not sure if I really like reclassifying rpg as a bomb. Yeah, it'd work for most purposes. Only disadvantage is can't use them to drop on lower floors and such. But maybe that's worth it?
They would be so op as a ranged weapon
Rpg is already a ranged weapon... I'm not sure what you're on about here.

There wasn't even any suggestion to tweak mechanics or damage on either of those items. Just a change in how they're counted by the game.
KenHalo 27. úno. 2013 v 4.17 odp. 
depressed miko původně napsal:
KenHalo původně napsal:
They would be so op as a ranged weapon

When you can kill anything in this game in one hit with any weapon I'm not entirely certain how anything is overpowered.

Weapons that would be overpowered in other games like flamethrowers are severely underpowered here because their damage output is wasted on the fact that enemies spawn by the truckload and are better dealt with using your main weapon -- quick, clean, fast, and builds rage so you have to worry about even FEWER hazards.
True, but 40 ranged items x 3 caltrops = 120 items on the screen. They would need a nerf to be ranged.
rpgamer987 27. úno. 2013 v 4.21 odp. 
It would be a doubled capacity, but then, how often do you really need that many on screen? My reason for suggesting it that way is because there may be times when you toss out a few caltrops, but only one is really useful, and you have to just abandon the rest.

Although, I do know they are being tweaked to maybe be a bit more bomb-like, so after that, it could be that they'll seem fine where they are.
LordAziki 27. úno. 2013 v 4.48 odp. 
KenHalo původně napsal:
http://www.youtube.com/watch?v=9Un02sBZ59c

http://www.youtube.com/watch?v=mEbpLeQlmws

They have their uses.
You used far more than needed in the Rage fight. You only need to toss 3 sets to kill him as long as he is directly hit by one of the sets you throw. Also nice against the last boss in the normal tower since it's hard to hit his weak spot with normal bombs anyway. Just toss a bunch where he spawns mobs and toss another bunch if his bombs move them.
KenHalo 27. úno. 2013 v 5.05 odp. 
aziki_viki původně napsal:
KenHalo původně napsal:
http://www.youtube.com/watch?v=9Un02sBZ59c

http://www.youtube.com/watch?v=mEbpLeQlmws

They have their uses.
You used far more than needed in the Rage fight. You only need to toss 3 sets to kill him as long as he is directly hit by one of the sets you throw. Also nice against the last boss in the normal tower since it's hard to hit his weak spot with normal bombs anyway. Just toss a bunch where he spawns mobs and toss another bunch if his bombs move them.
I know, I was just showing how much I would have left over if I just used caltrops and nothing else. I also dont need to slap the ducks around but that never stopped me. ^^
bad at videogames?! 27. úno. 2013 v 7.31 odp. 
aziki_viki původně napsal:
Also nice against the last boss in the normal tower since it's hard to hit his weak spot with normal bombs anyway. Just toss a bunch where he spawns mobs and toss another bunch if his bombs move them.
It's not that hard to hit him if you use the upgraded bombs (that can be remotely detonated), and dealing with the spawned mobs is already incredibly easy. I just toss 1 shuriken and I'm done.
Unwerth 28. úno. 2013 v 6.50 odp. 
Slightly off topic: To get the caltrops, do I have to be underwater for 5 minutes in the same game or do multiple playthroughs add up?
LordAziki 28. úno. 2013 v 7.08 odp. 
Unwerth původně napsal:
Slightly off topic: To get the caltrops, do I have to be underwater for 5 minutes in the same game or do multiple playthroughs add up?
It's 5 minutes across all games. When I tried for it I only had to stay under for about 2 minutes. You can just let the reaper kill you whenever your time runs out in normal difficulty. With 5 lives and a 30 second timer that would be up to 7 minutes 30 seconds in a single attempt anyway.
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Datum odeslání: 27. úno. 2013 v 12.21 odp.
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