Super House of Dead Ninjas

Super House of Dead Ninjas

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=^w^= Feb 26, 2013 @ 7:38pm
Allow to choose/hold items
Sorry for spamming the discussion area of this game but I can't help myself. I'll go watch a movie or something after this and cool down.

Anyway the idea is simplle.

Ever play Super Mario World?

There you go.

Add a "box" at the top of the screen where you can hold items. You can only have one item in it at a time, and if an item is in it then anything you pick up will act as normal (be used instantly)

As an addition to this, allow players to select items they've unlocked at the Lodge to start off with in their hold slot.
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Showing 1-15 of 20 comments
rpgamer987 Feb 26, 2013 @ 7:49pm 
Sounds too potentially buggy. Hold onto freeze time until the boss? Or instant rage?
=^w^= Feb 26, 2013 @ 7:50pm 
Originally posted by rpgamer987:
Sounds too potentially buggy. Hold onto freeze time until the boss? Or instant rage?

Do you even think?

Boss rooms are special, they can be given special properties. Make rage drain 4x faster in boss rooms and make freeze not affect them.
AAAAAAAA Feb 26, 2013 @ 8:30pm 
Originally posted by undead miko:

Do you even think?

Do you?

Don't expect to make a thread and have everyone come in and fellate you over your special snowflake little ideas. You have yet to expound on why this would be a beneficial implementation, or why Megadev should even bother considering spending time working on this over other features.

What rpgamer did? That's called constructive criticism. He was just asking a question, and all you had to do was answer it so you two and anybody else reading this thread would come to a more mutual understanding of what could be an interesting idea. Instead, you're essentially calling him an idiot for having the audacity to try to understand your way of thinking while at the same time admitting your idea is largely useless.

What I'd like to know is why this would be necessary in a procedurally generated game where there are already a ton of drops. Never knowing exactly what you're gonna get or when you'll be able to use it is honestly part of the fun for a lot of people, and adding a feature that allows you to hoard useful items would not only null the fun factor there, but it would also be making an (IMO) already easy game even easier.
Last edited by AAAAAAAA; Feb 26, 2013 @ 8:30pm
=^w^= Feb 26, 2013 @ 8:37pm 
Originally posted by Kuso Hero:
Originally posted by undead miko:

Do you even think?

words

You don't know what constructive criticism is, do you?

An exact dictionary definition:
"criticism or advice that is useful and intended to help or improve something, often with an offer of possible solutions"

All he and you are doing is angrily CRITICISING my idea without providing any ideas, support, or trying to add onto it in any way.

You are just effectively shooting it down and saying "NAH WOULDN'T WORK NO WAY ♥♥♥♥ IT BAD IDEA ♥♥♥♥ OFF NERD"

That's not constructive criticism. That's being a ♥♥♥♥
AAAAAAAA Feb 26, 2013 @ 8:43pm 
I'm sorry, I don't remember claiming not to be a ♥♥♥♥

but thanks for the tip, webster
i happen to like this little thing called critical thinking, though
see, we're not trying to shut you down, we're just trying to get you to think about why your suggestion is or is not good and instead you seem to want us to do all the work for you

I only got testy with you because I don't appreciate your tone and I don't think rpgamer deserved to be spoken to that way. Judging from your other posts around here you seem to think you're the only person whose opinion on this game is worth anything, and to be frank, it's pretty annoying. But gee I'm sorry, I guess I hurt your feelings and I should just leave you alone. MY BAD
Ken Feb 26, 2013 @ 8:46pm 
Holding items would disrupt the flow of the game, imagine if you actually had to pay attention to what you use and what you keep as opposed to the current split-second "is it worth 2 seconds of time to go pick that up?".
ElOhTeeBee Feb 26, 2013 @ 8:54pm 
Originally posted by undead miko:
That's not constructive criticism. That's being a ♥♥♥♥

Originally posted by undead miko:
Do you even think?
The Original AAA Feb 27, 2013 @ 1:35am 
Totally not a good idea, enough said.
Rauke Feb 27, 2013 @ 1:58am 
Other than being more complicated, i don't think the game would be all that much better.

Originally posted by undead miko:
Boss rooms are special, they can be given special properties. Make rage drain 4x faster in boss rooms and make freeze not affect them.

As you can see, you even would have to make some other not very intuitive changes to the game, to make it work.

While it seems somewhat logically and hence tempting at first to put a million features in a game, it does by far not automatically create a cool game. A feature has to be combined and ultimately fit with the rest of the game. There have to be effective synergies between the features, so to speak.


Creating a cool little game(or better: a game in general) is mostly about:

1. Finding a small set of simple(easy to understand), but nevertheless deep rules.(an elegant idea)

2. Explore and polish this idea as much as you can.(the implementation of this idea)

It's a lot about creating as much as possible with as little as possible. Just like a first-class mathmatical formula has to solve as much as possible, as simple and coherent as possible.



Except for Online-Leaderboard-Support(and cool concepts build around that), this game has already enough features. In my opinion it's more about polishing and exploring it's rules, like creating more different rooms and enemies - to create more variety in the actual gameplay. Or to remove flaws in design and balance in the features, which are already there. And not so much about putting every idea the Action-Jump'n'Run-Genre has seen into this game. It already tries alot and feels quite fresh in combining the said genre with elements of randomized Action-RPGs.



Last edited by Rauke; Feb 27, 2013 @ 2:05am
=^w^= Feb 27, 2013 @ 7:34am 
Originally posted by Alraune:
words

It was a suggestion and a small and simple one, not an ultimatum.

I'm not defending myself because this is obviously not the environment for it, but there's no call for walls of text attacking me and my terrible idea.
Rauke Feb 27, 2013 @ 7:54am 
I don't think your idea is "terrible". I just thought there wasn't all that much point to it in the context of SHODN. And as it's a discussion after all, I tried to explain in general words why i think that way. My intention was not to offend you. :)
Valen Feb 27, 2013 @ 12:02pm 
Ok I was reading this before I went to bed.

undead miko, you're being overly defensive, The Original AAA and KenHalo seems to be the only ones to disagree with the idea.
Kuso Hero, looked as though he got frustrated with you, since you attacked rpgamer987 for their posting.

When someone questions your idea that doesnt instantly mean they dislike it, usually means they're on the fence about it. Kuso Hero did a poor job (probrably from frustraction) but you have to prove why the idea is better then others have suggested, this means expanding on your original points (this was the gist of what they were trying to say).

Think of it like an Essay, you say the points youre gonna make, then expand on them.

Personally I tink a Hold Item box should only apply to the ammo of Throwing, Bombs and Magic. This would get rid of "Im at max and now pointless to pick these up".
Last edited by Valen; Feb 27, 2013 @ 12:02pm
Bitmap Bureau Feb 27, 2013 @ 12:42pm 
We were considering a Castlevania style weapon system at one point so you could pickup different secondary weapons in-game, but I'm not sure what happened to that - I like the lodge system though and being able to pick your favourite weapons. I remember having to jump over the dreaded axe and sword pickups in Ghouls n' Ghosts to avoid them!
=^w^= Feb 27, 2013 @ 3:40pm 
Originally posted by Megadev:
We were considering a Castlevania style weapon system at one point so you could pickup different secondary weapons in-game, but I'm not sure what happened to that - I like the lodge system though and being able to pick your favourite weapons. I remember having to jump over the dreaded axe and sword pickups in Ghouls n' Ghosts to avoid them!

Only reason I suggest this is because I feel a bit cheated that I have to do ridiculous things in order to unlock the CHANCE at an item that really doesn't even help me all that much.

In fact many of the items are hindrances!

Rubber ducks? So much for the rage meter. Same with smart bomb.
Bitmap Bureau Feb 27, 2013 @ 3:58pm 
I wouldn't say that many (any?) of the items are hindrances - the ducks are just a bit of fun, and can't do you any damage. And if there's a pickup you don't want then just ignore it. ;)
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Date Posted: Feb 26, 2013 @ 7:38pm
Posts: 20