Items makes the game a" bit" unbalanced in the long term
Hi!!! Gonna` explain something
First of all don´t get me wrong! this is no cheap rant. I never realized until a few weeks that a 5€ game could make me play more than 20 hours. It´s awesome, buut...
There was a time when i´ve played Abarghus Domain lots of time. My highest score were usually like 700.000 points with 8 minutes of surviving, and wow, that was hard for me!
Then, i´ve seen another player who earned 101 million and survived 1:30 hours o_o. I was like wtf, but i´ve discovered why: I didn´t unlocked some of the best items, which are the duckiness and the triple heart.
They aren´t the main issue, though, i think. When you have like 10 items or more, enemies just drop or $ or hearts.
Another thing is, whenever you reach the bottom of the tower (1000th floor) and start again, i see the game puts you more points per-enemy-and-item and also more enemies do spawn...
...but you know, guys, numbers doesn´t equal difficulty in this game: It equals easier Rage sustainability!!!
Remember my hard-earned 700.000? I´ve reached 20 million and no more, because it was so easy and boring to earn points, so it was pointless for me to endlessly feed my numbers.
I remember when i´ve first tried this game in the browser version, one thing i do liked a lot is the precision you needed to hit enemies with your shortie sword without crashing into them while running (for a meat-boy-swifty character like Nintai, it was like HOLY MOLLY, this is hard).
This is just my opinion, so.
I´ve heard u devs are making a "pro mode", right? :) how about removing fury meter for that difficulty, it would be just about precise execution and speed. Sounds tasty!
TL;DR: Game is so easy in the long term because of rage and item feediness.