Vatticson! Apr 3, 2013 @ 12:53pm
Items makes the game a" bit" unbalanced in the long term
Hi!!! Gonna` explain something

First of all don´t get me wrong! this is no cheap rant. I never realized until a few weeks that a 5€ game could make me play more than 20 hours. It´s awesome, buut...

There was a time when i´ve played Abarghus Domain lots of time. My highest score were usually like 700.000 points with 8 minutes of surviving, and wow, that was hard for me!

Then, i´ve seen another player who earned 101 million and survived 1:30 hours o_o. I was like wtf, but i´ve discovered why: I didn´t unlocked some of the best items, which are the duckiness and the triple heart.

They aren´t the main issue, though, i think. When you have like 10 items or more, enemies just drop or $ or hearts.

Another thing is, whenever you reach the bottom of the tower (1000th floor) and start again, i see the game puts you more points per-enemy-and-item and also more enemies do spawn...

...but you know, guys, numbers doesn´t equal difficulty in this game: It equals easier Rage sustainability!!!

Remember my hard-earned 700.000? I´ve reached 20 million and no more, because it was so easy and boring to earn points, so it was pointless for me to endlessly feed my numbers.

I remember when i´ve first tried this game in the browser version, one thing i do liked a lot is the precision you needed to hit enemies with your shortie sword without crashing into them while running (for a meat-boy-swifty character like Nintai, it was like HOLY MOLLY, this is hard).

This is just my opinion, so.

I´ve heard u devs are making a "pro mode", right? :) how about removing fury meter for that difficulty, it would be just about precise execution and speed. Sounds tasty!


TL;DR: Game is so easy in the long term because of rage and item feediness.
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Lillith Uxor Primoris Apr 3, 2013 @ 5:29pm 
Pro mode only means that all stat unlocks are set as if this is your first game, meaning EVERYTHING is baseline.

That said, I would like to be able to toggle what items get dropped. Duckiness is near useless to me, as are flippers. To counteract the idea of "turn all but the most useful items off", you could have trap items turn up more often the more items you have turned off.
Megadev  [developer] Apr 5, 2013 @ 6:44am 
"Pro" difficulty is something we're looking in to, as I think there's a few players out there who are good enough to exploit rage mode to a point where they almost become invulnerable, and we want to give them an extra challenge. Some players appear to enjoy the rage mode exploit though, so we'd leave that in there for everything but pro difficulty. Other differences would include limiting the lives to 3 or maybe 5, limiting the timer to 30 seconds, and limiting projectiles / bombs / magic too. If / when it's implemented you'll hear about it on the Steam forums first!
Vatticson! Apr 5, 2013 @ 4:36pm 
Originally posted by Megadev:
"Pro" difficulty is something we're looking in to, as I think there's a few players out there who are good enough to exploit rage mode to a point where they almost become invulnerable, and we want to give them an extra challenge. Some players appear to enjoy the rage mode exploit though, so we'd leave that in there for everything but pro difficulty. Other differences would include limiting the lives to 3 or maybe 5, limiting the timer to 30 seconds, and limiting projectiles / bombs / magic too. If / when it's implemented you'll hear about it on the Steam forums first!

That sounds good to me! I´ll wait for it
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Date Posted: Apr 3, 2013 @ 12:53pm
Posts: 3