Super House of Dead Ninjas

Super House of Dead Ninjas

Voir les stats:
Hookshot out of bounds not fixed. *FIXED*
After patching the game the first thing I tried was the hookshot glitch to see if it was really fixed and I did it succesfully on my first try. Some sort of insta-death trigger outside the tower would surely fix the problem, but that said i don't know anything about programming 'n' stuff, im just trying to give ideas :P
Dernière modification de Paco; 16 avr. 2014 à 17h19
< >
Affichage des commentaires 1 à 5 sur 5
Nick a écrit :
After patching the game the first thing I tried was the hookshot glitch to see if it was really fixed and I did it succesfully on my first try. Some sort of insta-death trigger outside the tower would surely fix the problem, but that said i don't know anything about programming 'n' stuff, im just trying to give ideas :P

I wasn't able to repeat the glitch myself - are you guys using auto-fire or anything like that?
Paco 15 avr. 2014 à 18h20 
Nope, you can actually do it really slowly once you know how.
My setup:
>Get about 1/2 a ninja away from the wall
>Jump
>Hookshot the third block in the wall (this should get about 1/2 - 3/4 of your ninja inside the wall, you will be crouched if you did it succesfully)
>Super jump (This will raise you up one block, will also move you slightly towards the outside of the tower)
>Tap the direction opposite to where i want to go (It seems that being directly in the middle of the wall lets you wall slide in whatever direction you want, letting you go out and in of the tower at will)

I don't have the ability to record but I will post a few screenshots shortly after typing this.

EDIT: Screenshot links
http://steamcommunity.com/sharedfiles/filedetails/?id=249656269
http://steamcommunity.com/sharedfiles/filedetails/?id=249656879
http://steamcommunity.com/sharedfiles/filedetails/?id=249657154

EDIT 2: you can clip in any block of the wall, I do it on the 3rd block because you cannot super jump if there is something above you at a certain height (the block you are standing on being 1, blocks that are 5 and 6 high will prevent you from charging a super jump)
Dernière modification de Paco; 15 avr. 2014 à 19h45
Nick a écrit :
Nope, you can actually do it really slowly once you know how.
My setup:
>Get about 1/2 a ninja away from the wall
>Jump
>Hookshot the third block in the wall (this should get about 1/2 - 3/4 of your ninja inside the wall, you will be crouched if you did it succesfully)
>Super jump (This will raise you up one block, will also move you slightly towards the outside of the tower)
>Tap the direction opposite to where i want to go (It seems that being directly in the middle of the wall lets you wall slide in whatever direction you want, letting you go out and in of the tower at will)

I don't have the ability to record but I will post a few screenshots shortly after typing this.

EDIT: Screenshot links
http://steamcommunity.com/sharedfiles/filedetails/?id=249656269
http://steamcommunity.com/sharedfiles/filedetails/?id=249656879
http://steamcommunity.com/sharedfiles/filedetails/?id=249657154

EDIT 2: you can clip in any block of the wall, I do it on the 3rd block because you cannot super jump if there is something above you at a certain height (the block you are standing on being 1, blocks that are 5 and 6 high will prevent you from charging a super jump)

Wow, thanks Nick - that's how you do a bug report! :) I've now found the cause of the problem - as you're aware, the player gets moved towards the hookshot when it connects with a wall, but it was also doing this even if the player was right on top of the hookshot, meaning that the player was getting moved when it wasn't necessary to do so, in to the wall - I just needed to perform the collision check before trying to move the player. I'll upload an update shortly! :)
I'm glad i could help :D I just tested it out and it is fixed, all it does now is reset the Ninja's hair animation :P Thanks a lot for your time and hard work Megadev, you're the bestest!
It's fixed! Thanks for the great work Megadev! :gs_joy:
< >
Affichage des commentaires 1 à 5 sur 5
Par page : 1530 50