Posted: March 20
Fez is a game where you are able to have discussions about the deep secrets and mystery that Fez gives the players. Curiosity and excitement lead the conversations about brain braking patterns, imaginative solutions for amazing puzzles, and most memorable level design.
Fez delivers to the adventurous needs for discovery, and does so in an enjoyable and fresh way. When a catastrophic event adds the third dimension to what is to be believed to be a 2D world, Gomez, the fez wearing hero, finds that he is capable of shifting the dimensional plane.
Think of it like this, the world is like a four-sided column. When you press a button, the column left or right 90 degrees. Each rotation shows a different side of the level, each of which has a range of objects to interact with. By doing this throughout the game, it changes where Gomez is able to go and how to get there. Take this experience that I had, there was no way for me to climb higher, but when I rotating the scene it reveal a hidden ladder. Fez further complicates matters when it lets objects like platforms the change your rotation.
Manipulating pieces in such a way that they look traversable is all Gomez needs to navigate. In twisting the world to your will, disconnected objects become the literal stepping stones to your success. Perhaps a single platform becomes part of a wall, or positions itself within jumping distance of another platform. If two separate, smaller ladders appear as one long ladder from a certain angle, they act accordingly.
Fez in on way apologies for its level of complexities, rather than learning by instructions, players are made to discover possibilities by experimenting what and how at their own pace. There's no threat in this world or consequence for death.
The rotation mechanic could have made a side-scroller something far more frustrating, but thankfully the levels are all quite clear. New areas are never out of reach, and have the control of the camera; Gomez has plenty of extra chances to explore. If you are able to see a door, you can always get to it, even if you have no idea where it leads to or how to get to it.
The joist tone to the writing in Fez also adds to the overall idea that this game just wants you to have fun. When first starting, before Gomez gets his fez, and ability, everyone in the town is ingrained in their 2D ways. Characters make note on how flat you're looking today (why thank you!) and the nonexistence of other dimensions. They are so sure that 3D does not exists, that it's all they will talk about. But when the cube appears, and shortly blows up, all the towns’ people become frightened of the unknown 3D. Then it's up to Gomez to find and pick up the exploded pieces.
Really, Fez's true reward is experiencing its aesthetic. The amazing detail of its pixel-painted universe, the old-school-inspired music, vibrant art, and ever-changing scenery bring the brilliant world to life.