Nope. You just have to understand it and read the patch notes.
* [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot)
* [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
* [NEW] - Zeds hitting through Walls/Buildings should now be fixed.
* [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.
* [NEW] - Blood from food and transfusions will now generate over time (no longer instant).
* [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.
* [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes.
* [UPDATED] - Zed sight limited to 100 meters.
* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
* [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8
* [UPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
* [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
* [UPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...)
- In the current 1.7.7 build, zeds got a bit fubared and the few active coders we have are working on fixing that asap.
Edit; 1.7.7 HOTFIX HIGHLIGHTS:
* [FIXED] - Crashsite loot spawn fixed.
* [FIXED] - Blood transfusion should now work properly.
* [FIXED] - Zeds can knock you unconscious again.
* [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.
* [FIXED] - 100% damaged vehicles do not respawn anymore.
* [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.
* [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)
* [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.
* [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.
* [UPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)
* [UPDATED] - More reliable loot spawns.
* [UPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates
* [UPDATED] - player knockdown by zeds should be less common.
* [UPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.
* [UPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.