Upplagd: 20 december
Steep learning curve.
Brain melting addictivness.
Memory leaks and late game crashes. [These bugs will go away eventually, the game is still in development at the time of writing]
Gnomoria is a game in which you manipulate, rather than order directly, your colony of gnomes as they reshape the landscape into their kingdom. Farms, groves and pastures, workshops built underground or in buildings, forts and castles, crossbows and rifles, swords and hammers, armors and ... well other types of armors. Mines. Lots of mines. Dangerous mines full of skeletons, zombies, spiders, beetles and the occasional golem. Also gems, valuable metal ores but mostly less valuable dirt and rock. That you can bake/chisel into more valuable ceramic blocks, bricks or crafts for trade or showing off.
The essence of the game is manipulation. Each gnome can be assigned a profession which can be entirely customised by the player. Dedicated chefs, carpenters that double up as farmers, jewelers who also help tend the wounded or build things when there's no jewels to make or wounded to tend. Both the specefic jobs for a profession and their priorities can be customised and here is where the learning curve comes from.
Even though the game is still incomplete, there is much to discover and learn about how to best organise and grow your workforce. Giving orders is relatively easy, but seeing them carried out sensibly and efficiently is an entirely diffrent matter.
The game is difficult yet mostly peacefull at the same time. Expect lots of restarts but also expect your next kingdom to fare better than the last.
There is maybe little point past survival, or survival in the prettiest and most efficient kingdom you can build, but in that regard Gnomoria is similar to Lego bricks. You don't play much with what you create, you reach a point of satisfaction (or more likely late game instability) and start thinking about how to build another world.
Have loved ones on standby ready to hit you over the head with something sturdy but loving, preferably a hammer. The game is far more addictive than it seems.