Verfasst: 1. Mai
This is my first review so any constructive criticism and advice is welcome. Im also a fan of this game so this review is a bit biased.
Gnomoria is a game where you (the ruler of a race of small ethanol fuelled Shroom addicts) must forge a new homeland for your band of merry drunkards in the plains and mountains (read hills) of a hostile world populated by malevolent entities such as gnome sized bears, Golems made of Pure stone and metal... and wheat, hordes of Subterranean insects, armies of goblins and ogres that have gained the ability to slowdown and stop time itself, and when these threats are dealt with/detained/have a picket fence in front of them new problems shall emerge, such as The flawless timing of your gnomes when something can go horribly wrong, your own boundless greed and all those moments when you dig to deep.
But neither you nor your valiant dwarv... i mean gnomes need worry as when life gives you lemons you make lemonade, and when life gives you an honourable opponent who just wanted some pet rocks, you do the only sensible thing and make them into sausage.
In all seriousness though Gnomoria is a procedurally generated village/kingdom/hovel management game in which you are given control of a band of gnomes and a plot of land for you to do with as you wish. The best thing to compare it to is the game Dwarf Fortress as Gnomoria takes some heavy inspiration from it. The essential goal of the game is to create a thriving kingdom where your gnomes arent the first meal of the day. After the point where survival, just food and water (read booze), is no longer an issue the game opens up and you can focus on building your own unique kingdom.
One of Gnomoria's many strengths is the variety of ways the game can be played: do you want to make a castle? sure, do you want to make a subterreanean (sorta) Steampunk city? why not, do you literally want to make hobbition? be my guest, are Floating sky fortresses with gnomes who outright refuse technology your thing? you can do that. Despite the variety of ways to play the most common and effective way is to make a fortress with traps.
The traps system of Gnomoria is another of it's best features it allows for insane amounts of customisation and experimentation. The system involves two types of traps the unpowered traps like spike and blade traps and the more end game focused room sized traps. The unpowered traps trigger when an enemy steps on one and require resetting after it has been triggered, whereas the large room sized traps (usually) involve you making an elaborate gauntlet designed to either let you capture enemies for use in an arena or target practice or you may go the straightforward route and build a crushing trap to kill invading goblins. Unfortunately a fortress becomes extremely difficult to maintain without an advanced trap system and people who dont research any technologies will have a hard time surviving the lategame. I would still recommend using the trap system no matter what though as elaborate mechanisms such as arenas, lava rooms, drowning traps, fall traps, crushing traps and many more unique configurations can be made.
Among the other best features of the Game there is a building system which allows for complex structures and a combat log that allows you see how your Gnomes and Enemies are faring in battle. The combat itself is also quite indepth as injuries to certain body parts can injure or kill a gnome, with a possibility of gnomes losing limbs and dying of blood loss.
Now for the things i dislike about Gnomoria which in my opinion are far outweighed by the positives. The Diplomacy system is very bare bones at the moment with it consisting of whether you want to host an ambassador to enable trading with other gnomish kingdoms and whether you send tribute to the goblins for decreased hostilities.
On the more technical side the game doesn't have multithreading so unless you have a one core Cpu that is insanely good the game will at same stage start slowing down (This usually doesnt effect the gameplay to much as it is usually just a bit slower or there is a lag spike at the start of an invasion).
Unfortunately the game also doesnt have an awefull lot of variety in regards to location, enemies, and unique events as you are more than capable of experiencing everything in one fortress's(ss,sss...es?)
lifetime (note however more features and locations are planned on the roadmap so there will likely be more added).
Another of my Gripes with the game is that it will absorb your time, to the point where you will lose track of time if you are not careful, and with all the new features being added such as Prosthetic Limbs and Automatons i can only see the game getting better in the future.
To end with i feel that i have more than gotten my $8.00 of fun from this game and it remains one of the most complete early access titles i have played and i would heavily recommend that you consider purchasing the game to support the developer. One final thing if you are considering buying the game id recommend watching a LP of it to help get your head around the basics and you should keep the wiki on when you first start work on traps and mechanisms.