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Zgłoś problem z tłumaczeniem
I have had mine abandon them after a while, but when they do whatever other jobs are set them come and pick them up and put them in where I have my spare tools and such stored before someone else comes along and starts using them again. [edit: Just a coincidence it was the tool one, three of mine got dumped in other storage areas as well since]
It's also worth noting that not everything is carried by wheelbarrows. It is mostly items that are stored in crates, but it is also soil and raw stone.
However, I am also noticing Gnomes opting to carry items that have been proven to be wheelbarrow friendly, despite having plenty of wheelbarrows around.
Also, there's no listing for them in the stockpile menu, so you can't make a dropoff point/storage place for them.
Still, when they work, they're awesome.
Still using them, and everything is working fine. I however can't sell mine to the trader, possibly I need to make a new map.
I think this could be something to do with the wheelbarrow thing, because the problem started at the same time, and behaves the same.
Update: Found the problem, not about equipped items behaving like wheelbarrows, but the soldiers screen overrides the individual armor choices, and forces them on every other squad, so creating 1 soldier with 2 swords and creating a new squad makes every soldier drop their axes and equip swords instead, which I had only 2 of. So, lots of unarmed (and dead) gnomes.
This appears to be because wheelbarrows and soil stockpiles are both pseudocrates (watch really closely when a gnome puts the first clod of soil in a stockpile). I'm guessing he'll have it fixed in the next update, he just needs to add a fourth container type exclusive to soil instead of reusing the crates. Wheelbarrows just won't be able to haul soil anymore until he comes up with a more robust container system.
I even have a wheelbarrow that is glitched at the carpenter that made it, it wasn't even used and somehow was put into the state that causes gnomes to ignore it.