Gnomoria > General Discussions > Topic Details
claptrap22 Mar 22, 2013 @ 12:09pm
How peaceful is peaceful mode?
I'm sure this question is answered in the official Gnomoria forums but they seem to be down at the moment. I know there are no goblin invasions in Peaceful mode. I did want to ask, whether there are underground spiders, etc.? I'm guessing not, but thought I'd ask. Thx
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Merry_Ascension Mar 22, 2013 @ 12:28pm 
There will be absolute nothing that will attack you in peaceful mode. Bascially it is just build everything and never fight. A bit boring.
dwinblood Mar 22, 2013 @ 12:30pm 
The benefits being 1) If you are trying to learn all of the building/crafting first before adding challenge, or 2) happen to be a player type that prefers the building.

I likely will never play peaceful, and will continue to die before I learn everything, but that is not for everyone. It is very cool that is supports both styles of play.
Aksel Mar 22, 2013 @ 12:47pm 
Peacefull is no monsters at all
claptrap22 Mar 22, 2013 @ 12:52pm 
Okay - what I figured. I've actually played a lot of Gnomoria and a good deal of Town and a crapload of Terraria. Gnomoria is in some ways more complex than Terraria and the battles are a bit more costly than in Towns. I was hoping that there would be some underground critters just to have some action, but dwinblood has a point - I may just play Peaceful for a bunch of hours to get a real sene of the crafting and building mechanics before having to multi-task town defense. Thx to all.
claptrap22 Mar 22, 2013 @ 12:59pm 
Actually, upon generating a new world, I see a host of options that were not there the last time I played, which was many months ago. One can play a 'regular' game and customize which kinds of hostile creatures are generated, how often they attack and how strong they are. That's actually quite a neat way to tweak the game.
Scorcher24 Mar 22, 2013 @ 1:17pm 
You can switch over to a more dangrous world at any time :). But not back so keep that in mind, hehe.
Cirom Mar 22, 2013 @ 1:39pm 
Originally posted by claptrap22:
Actually, upon generating a new world, I see a host of options that were not there the last time I played, which was many months ago.
I think the update that added the VERY customizable difficulty options was only a few weeks ago.

But yeah, now peaceful is as peaceful as you want it to be. My personal difficulty selection which I'm using is currently "everything but beetles and mants", haha.
claptrap22 Mar 22, 2013 @ 8:05pm 
I'm opting out of goblins for now. During my earlier experience, I had a bit of a hard time getting a grip on setting patrol routes. I see in the a recent patch they fixed some things that bothered me, like my patrols chasing animals that weren't dangerous leaving my remaining gnomes vulnerable. Anyway, I think it's a brilliant brilliant game. A lot fo respect to the developer for what is a quite sophisticated, yet, all things considered, easily accessible game. I agree with some other people on other threads regarding Dwarf Fortress - clearly brilliant but rather daunting to learn. I've tried a few times and I just can't devote that kind of time to learning a game anymore. But maybe when my kid is off to college in 15 years, which is when those two guys might finally be done with the game, lol
woden87 Mar 22, 2013 @ 8:29pm 
If you turn off goblins, I'd recommend turning off mants as well... they are considerably more dangerous than most goblins, and are also surface invaders like the goblins are. Also, without goblins providing you with some extra weapons and armor, you might be very underequipped by the time mants start showing up, making them even more dangerous.

Beetles are also a common enemy to be turned off, mostly due to their reproduction can cause some systems to lag (as well as making beetle-infested caves sometimes get impossibly difficult to clear).
Ondaderthad Mar 22, 2013 @ 8:49pm 
Surface Monsters (Goblins - Mants) are linked to your total Kingdom Worth. The more you build the more you have to fight.
Underground Monsters (Golem, skeletons, beetles etc.. ) spawn on darkness squares and are tougher the lower you dig.

The Key to success is to get a balance of weapons/armour versus KW value.
WarPigeon Mar 23, 2013 @ 7:36am 
OOC is it still possible to fail/get gnomes killed in peaceful mode? IE through poorly planned fortresses or haphazard experimentation with channeling lava?
woden87 Mar 23, 2013 @ 7:40am 
Originally posted by WarPigeon:
OOC is it still possible to fail/get gnomes killed in peaceful mode? IE through poorly planned fortresses or haphazard experimentation with channeling lava?
Yes, gnomes most certainly can die in peaceful mode. Not only though drowning or submersion in lava, but also through starvation and dehydration.
WarPigeon Mar 23, 2013 @ 7:47am 
Originally posted by woden87:
Originally posted by WarPigeon:
OOC is it still possible to fail/get gnomes killed in peaceful mode? IE through poorly planned fortresses or haphazard experimentation with channeling lava?
Yes, gnomes most certainly can die in peaceful mode. Not only though drowning or submersion in lava, but also through starvation and dehydration.

Good to know. The more I hear about this game the more I like it.
claptrap22 Mar 23, 2013 @ 10:47am 
It's a superb game, WarPigeon - managing the hunger and hydration of your gnomes turns out to be a significant challenge that you must constantly monitor. It adds just one more layer of complexity to the whole affair,
diggergig Mar 23, 2013 @ 10:54am 
I'm looking for a building game...not Towns, as I tried the demo. This looks pretty cool.

Regarding the hunger/thirst - is there an auto-eat/drink option that makes them go to the nearest supplies? I like to manage, but not babysit a supposidly sentient species. They sould be able to keep themselves alive as a priority to taking orders IMHO.
Last edited by diggergig; Mar 23, 2013 @ 11:00am
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Date Posted: Mar 22, 2013 @ 12:09pm
Posts: 24